TCG-Scrubs
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Hello readers,
My name is Ronan Morris, I am an Australian L1 official judge, I have judged at the GP level.
I recently took the online Level 0 judge test to see what the questions were like and I scored 100%.  I was invited to write a breakdown of the correct answers to each question by the TCG Scrubs team in order to help everyone understand the rulings and further their Force of Will game knowledge 🙂
I will be referencing relevant CR excerpts, which stands for the “Comprehensive Rules” document, which can be found on the official Force of Will site and contains detailed breakdowns of all the rules for this game.
Question 1) D
Automatic abilities can be identified by the arrow (=>) that separated their trigger condition from an effect
 
CR “”906.1. Abilities described as “<trigger condition> => <effect>” are automatic abilities.””
Question 2) A
Because Speaker’s ruler ability directly instructs the player to “play the copy” of the revealed card as a part of its effect, you may ignore normal timing rules on the card. E.g. you can play Black Tears (A normal Chant card) at Quickcast speed.
Gill Lapis’ J-Ruler ability is different, because it says that “you may play the card without paying its cost until end of turn”, which just gives permission for the player to play it normally means that you must still meet timing and condition restriction of the card that you are playing.  E.g. You cannot play a normal chant from you opponents removed area at Quickcast speed.
Question 3) B,C,D
Cards that do not display a printed cost are treated as if they had a total cost of 0.  If an Inverse card is moved from the field to another zone via a non-playing method, the card moves to the new zone Hope side up.
 
CR “”203.5a. If a card doesn’t have any cost, the total cost of that card is 0.””
CR “”1302.3e-i. If an Inverse card moves to a zone by a non-playing method, unless otherwise specified, that card moves to the new zone physically hope side up.””
 
 
Question 4) B
During a priority sequence in Force of Will, rules processes (such as checking if a resonator has 0 or less defence) are checked before triggered automatic abilities are played onto the chase.  So, Nicole plays Alisaris and his “enter the battlefield” ability triggers, but before it is played onto the chase, Alisaris immediately dies and his “put into a graveyard” ability also triggers.  Now that rules processes have been applied, Nicole may play triggered automatic abilities.  As there are multiple triggered automatic abilities that happened at the same time, Nicole may choose which order she plays the abilities.
 
CR “”602.1. When players perform a priority sequence, do the following:
602.1a. If there are any rule processes to perform, do them. Repeat this while there are still rule processes left to perform left.
602.1b. Choose and play triggered automatic abilities “”

CR “”603.2. If more than one automatic ability is triggered, the turn player chooses one among them that they control, if any exist. If none of them are controlled by the turn player, the non-turn player chooses one among them.
                …
603.4. If any ability is chosen, repeat this priority sequence from the beginning “”
Question 5) A,D
Sha Wujing’s ability applies an additional cost to his opponent’s chants, and this does not affect the “total cost” of a card, so Excalibur can be cancelled. 
X values in card costs DO contribute to total cost, so Final battle is not cancelled. 
Severing winds can be played using an alternate cost if conditions are met; however its total cost is still considered to be “4”.  
As “The eternal tower’s” ability is an automatic effect, it its still able to cancel “Evil elemental uprising” as using automatic abilities is exempted from the definition of “chasing” in the CR.
 
CR “”203.5. The total cost is the number of wills needed for the attribute cost plus the number on the free cost.
203.5a. If a card doesn’t have any cost, the total cost of that card is 0.
203.5b. If a card has a free cost of X, X is the value you chose when paying for the card, while the card is on the chase. When that card is anywhere else, treat the value of X as zero. “”
CR “”1008.2. An effect that says, “cannot chase” to a card or an ability means “as long as the card or ability is in a chase area, you cannot put another card, or an ability that is not an automatic ability into the chase area”. “”
Question 6) A,C
As per CR 201.5, if a card refers to just “resonators” without specifying a zone, a card in the field is affected.  Therefore, Keez’s call is only able to cancel abilities of resonators in the field.  Although misty dragon and gem beast are not on the field at the time of their abilities being on the chase, misty dragons delayed trigger was created when it WAS on the field, so it is cancellable and the source of “enters the graveyard” triggers are of resonators in the field, per CR section 906. 7 & 906.7b.
A resonator played via stealth is not considered an automatic ability, it exists as a resonator spell on the chase.
Wilful samurai spirits automatic ability triggers moving from hand to graveyard, it never exists on the field so Keez’s call cannot cancel it.
 
CR “”201.5. If a card is referred to by its type name without specifying what zone it’s in, the card in the field or a ruler area is affected. If a card is referred to by its “(type name) card” in a zone, it refers to a card with that type in that zone. “”

CR “” 906.7. Some automatic objects trigger when a card moves from one zone to another. If these objects refer to the moved card or other cards moved at the same time, they refer to the information or status of the card as below:””
“”906.7b. If the card moved from a ruler area or the field to an area that is not a ruler area or the field, or vice versa, the ability refers to the card when it’s in the field or a ruler area””
Question 7) B
All effects that occur to the right of the colon ( : ) in an activated ability are part of the effect of the ability and only happen upon resolution of the ability. As naming a card is not a part of the standard procedure for “playing an ability” (CR 903) you are not required to name until the ability successfully resolves.
God’s art effects “once per game” limitation is based upon the name of the ability, so even if you play a separate Alice, or remove and play the same one again, only 1 “Azure Bonds” may be used the whole game.
 
CR “”1112.2. “[God’s Art] <ability name> < activate ability >” means “<ability name> You can play <ability name> only once per game.””
 
 
 
Question 8) A
                The steps for playing a spell or ability are laid out, in order, in CR 903.
 
CR”” 903.2c. If the card being played has an [Awakening] (1109), choose whether or not to awaken that card or not.””

CR”” 903.2e. If a card or ability has the text “choose (number)”, the player chooses that number of options in that text. Options not chosen are treated as if they didn’t exist””

CR”” 903.2g. If the card or ability needs targets, the controller chooses legal ones. If they cannot choose a legal target, they cannot play the card or ability.””

CR”” 903.2j. Do the things required to play the card or ability. If they cannot do any part of them, they cannot play the card or ability. If any part of them is replaced by a replacement effect, it is still treated as if they did it.””
 
Question 9) B
                The “Battling” condition is applied in CR 804.5
 
CR”” 804.5. From this point, the attacking battles with another J/resonator as long as the condition is met.””
 
Question 10) D
You may use abilities that Rest your ruler in response to your own Judgement, as Judgement only cares about your ruler’s orientation at the time it is played onto the chase, it is NOT checked again when it resolves.  Orientation of the Ruler is maintained as it enters the field.
 
CR”” 705.1. The turn player may play a judgment process if it is main timing, they have a recovered ruler with [Judgment] in their ruler area, and they haven’t played a judgment process this turn.””
CR”” 705.3. When a Judgment process on the chase resolves, perform the following procedures.
705.3a. If that ruler is in a ruler area, the player who performed the judgment puts their ruler into the field under their control, J-ruler side up. From that point onward, the card is a J-ruler””
CR”” 302.3. If a card moves from one zone to another, if it moves from the field to a ruler area, or from a ruler area to the field, it’s treated as the same card and keeps its orientation.””
 
Question 11) C
Charlotte’s protector is discarded as part of resolving Heavenly Fruit. Automatic abilities cannot be placed on the chase in the middle of a card resolving so you finish resolving fruit first. Fruit gets removed because its effect is applied and then it attempts to move from the chase to grave, but now the replacement effect is active, so it gets removed. Now that the card has finished resolving, triggered automatics are placed onto the chase.
 
CR “”602.1. When players perform a priority sequence, do the following:
602.1a. If there are any rule processes to perform, do them. Repeat this while there are still rule processes left to perform left.
602.1b. Choose and play triggered automatic abilities “”
Question 12) B, D
Dawn of the Earth’s first effect will prevent Niddhogg from entering the field again, as it is entering the field without being played.
Aimul’s ruler ability will recover Niddhogg, making it an illegal target upon the resolution of Lumia’s ability since Lumia’s ability requires a rested target.
Barrier on a resonator only protects from the opponent of the resonator’s owner, so because it is Andy’s resonator he can still target it.
End of days doesn’t affect Lumia’s ruler ability since it replaces the “remove target resonator form the game” part of the ability with “remove from the game” essentially having no effect since it is still going to the same place, thus Lumia can still “see” it there. This is unfortunately not really clarified anywhere in the CR but the ruling has been passed down from official FoW staff and can be found in the Facebook ruling pages.
 
CR”” 903.3a. If the card or ability requires you to choose target, check the target at this point. If it’s not legal, all effects involving it are not applied. Even if all the targets of the card or ability are illegal, the other effects not related to the targets is still resolved.””
CR”” 1120.2. If a card has “[Barrier]”, it means “This card cannot be targeted by spells or abilities controlled by a player other than the controller of this card.””
 
Question 13) A,B
Scarlett’s agony explicitly states it stops attacking, which removes the resonator from battle and changing control ceases the attack per CR 803.5a.
 
CR”” 803.5a. In this battle, if the attacking J/resonator becomes a non-J/resonator, loses its ATK or DEF, moves to a non-field zone, or changes its controller, the J/resonator stops being the attacking J/resonator.””
 
Question 14) B,C
Both Limit and Drain are automatic abilities, so if a resonator has multiple instances of either, then each instance will trigger separately and resolve separately, giving them functionality in multiples.
 
CR”” 1118.2. “[Limit] ” means “This card comes into the field with limit counter(s) on it.” and “Whenever this card attacks or blocks => remove a limit counter from this card.”.””
CR”” 1135.2. „[Drain]‟ means, „Whenever this card deals damage ⇒ You gain that much life‟.””
 
Question 15) B,D
Intervention of Reality requires an addition to be targeted for its Legend 3 effect, since Legend is considered additional text.
Soul concentration can be used to gain 3 mystery counters.
Null darkness requires a resonator to be targeted as Null is also additional text.
Encounter with Cthulhu can still be played since it does not target any resonators.
 
 
 
 
 
 
 
Question 16) A
You can call a stone and then judgement, if your ruler is still recovered. You cannot call a stone if a judgement process has been performed already.  This is because the rules for calling a stone say you cannot have judgemented this turn, but the rules for judgementing only require a recovered Ruler.
 
CR”” 710. Call a Magic Stone
710.1. The turn player rests his or her ruler or J-ruler if it is main timing, he or she hasn’t called a magic stone and they haven’t played a judgment process this turn””
CR”” 705.1. The turn player may play a judgment process if it is main timing, they have a recovered ruler with [Judgment] in their ruler area, and they haven’t played a judgment process this turn.””
 
Question 17) E
Cheshire cannot gain any of these abilities since those cards are granted these symbol skills by an effect, and the effects that grant them symbol skill are only applied once they are in the field.  So they are not considered to have those symbol skills either in the hand or in the removed from game zone.
Question 18) A,B
A “will ability” is defined as an activated ability which requires no target and produces one or more will. 
Sacred Elf’s ability is a will ability, so is not affected by the Seal of Neo barrier, but is affected by the first ability.
Sprit Stones “banish” effect is NOT a will ability, so Nicole will not be able to use it.
Majin stones “2 will ability” is still a will ability, so it is still usable.
Fiery Fox’s ability is NOT a will ability, so it is unable to be played.
Flute’s water dragon is a continuous ability and is not any sort of activated ability, so it is completely unaffected by Neo barrier of shadows.
 
CR”” 907.1. Activate abilities that need no target and produce wills are will abilities””
CR”” 901.1a. Activated abilities are abilities with text “<cost> ( : ) <effect>””
 
Question 19) B
If there are multiple effect that are modifying the stats of a resonator, they are all applied in the order that they were played. So, Alice world is applied first, then it is buffed by rapid growth, and then it becomes a 4/4 so the final stats are 4/4.
 
CR”” 909.3. If two or more continuous effects are applied at the same time in the above conditions, apply them in the order below:
“”909.3b. If the order is not decided after this, apply the effect earlier applied first. The timing of an effect applied is determined as this; at the time the continuous ability became active, or the time the effect is made by an ability. In the case of an addition added to a card where that addition creates a continuous effect, the effect becomes active when the addition is added onto that card. If, for any reason the timing is still the same, the turn player at the time decides which one applies first.””
 
Question 20) D
Because planting beans states that the card first moves to the graveyard and then hand, as it moves through a public zone it becomes public knowledge.
None of the other options state for you to reveal the card, and they all have a card moving from a hidden zone to another hidden zone.
 
CR”” 302.2. Each zone is divided into “public zone” and “hidden zone”. Each player can see information of the cards in a public zone. Each player cannot see information of cards in a hidden zone, except for a player specifically allowed to see them by rules or effects.””
CR”” 304.2. Each player has their own main deck zone, it’s hidden and the order of the cards is managed. The order of cards is managed by stacking them.””
CR”” 305.2. Each player has their own magic stone deck zone, it’s hidden and the order of the cards is managed. The order of cards is managed by stacking them.””
CR”” 309.2. Each player has their own graveyard, its public and the order of the cards is managed.””
 
 
 
 
 
Thank you everyone who made it to the end, I hope these explanations helped you better understand WHY certain scenarios work they way they do. 
If anything here is unclear or you have any ruling questions of your own, I would like to suggest that you head on over to the Facebook page “Force of Will Judge Questions”, you can search through a wealth of previous rulings, and there are pretty much always judges online who can provide you with rulings you may need 🙂
Finally, I would like to thank the team at TCG Scrubs for hosting my article, as well as inviting me onto their YouTube channel to explain these answers as well.
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All Articles, Deck Profiles


Ruler: Frayla//Frayla, the Revolutionist







Gachalog Code:77126733

Ruler x 1
Frayla, the Revolutionist x 1

Main Deck x 40
Shade Assassin x 2
Dark Elf Gravekeeper x 4
Majin Dark Elf x 4
Lily, the Last Flower x 3
Frayla, Servant of Demon Fire x 3
Dark Riding Hood, Messenger of Truth x 2
Rei, the Black Owl x 4
Hilda, Frayla's Left Hand x 3
Saffina, Frayla's Right Hand x 2
Jeanne d'Arc, Mad Maiden x 4
Hilda and Saffina x 1
Life Severing Blade x 3
Faith in the Darkness x 4
Heavenly Fruit x 1

Stone Deck x 10
Null Magic Stone x 4
Stone from the Dark Castle x 4
Demonic Soulstone x 2

Sideboard x 15
Dark Riding Hood x 2
Azazel, the Fallen Angel of Gloom x 2
Black Tears x 2
Ceaseless Devotion x 2
Evil Elemental Uprising x 3
Look of Corruption x 3
Majin Subjugation x 1




Hi Everyone,


Here is the general breakdown of what each card in this decklist is trying to accomplish:

Shade Assassin – Excellent way to snipe off big creatures. Forces your opponent to work around it in the early game.

Dark Elf Gravekeeper – 75% of the time I put a Saffina, Frayla’s Right Hand into my graveyard with this card because playing a turn two Hilda, Frayla’s Left Hand that also
puts a Saffina on board feels really good. If I have a second one, I usually put the Hilda and Saffina in the graveyard to pull out after Frayla’s judgement.
This card also powers up Lily and can help you sustain your aggro push into the late game with Frayla’s ruler ability.


Majin Dark Elf –If you call a null magic stone turn 1 there is no better play you can make right out of the gate.

Lily, the Last Flower – Excellent spot removal mid to late game. Drain also keeps you alive if you get too low. All around fantastic card.

Frayla, Servant of Demon Fire – This card is amazing in conjuction with your J-Ruler to quickly give all your dark elves swiftness and swing in for lethal. This card is a key
enabler/utility resonator that you are always happy to see at least 1 of.


Hilda, Frayla’s Left Hand – Playing this on turn two and pulling a Saffina, Frayla’s Right Hand out of your graveyard is really good. This deck also commonly gets under 2000
life making this card even better in the late game.


Saffina, Frayla’s Right Hand – The goal is not to play this card from your hand but to put them in the graveyard with Dark Elf Gravekeeper. I always mulligan these and try
to keep a Dark Elf Gravekeeper and a Hilda, Frayla’s Left Hand in my opening hand if possible.


Jeanne D’Arc, Mad Maiden – Main backbone of your midgame. This deck consistently has enough creatures on board to trigger its swiftness and indestructible ability.

Rei, the Black Owl// Zero – This card is really hard to deal with. Fantastic way to keep your board alive when dealing with decks with lots of spot removal.

Dark Riding Hood, Messenger of Truth – Still testing this out. The stone base allows for this card to flip pretty frequently and it can be quite hard for some decks to deal with.

Hilda and Saffina – The sole purpose of this card is to get it in the graveyard with Dark Elf Gravekeeper and then pull it out with Frayla’s J-Ruler enter ability to swing in for lethal.

Life Severing Blade – This card is great as your resonators will be dying a lot.

Faith in the Darkness – Obvious synergy with Jeanne. Running 4 in this deck is pretty good as there are so many 2 drops.

Heavenly Fruit – My last name is Fruit. How could I not play a card with Fruit in its name. This card is also nuts late game if you can pull it off.

Majin Subjugation – I will usually banish a rested resonator that just attacked to pull out a Majin Dark Elf or Frayla, Servant of Demon Fire to swing in for extra damage. Extra
spice in the sideboard.


Black Tears – Aimul matchup or any deck that runs lots of inverse resonators. If I put these in I will pull out at least 3 of my inverse resonators in my main deck.

Evil Elemental Uprising – General graveyard hate.

Look of Corruption – Control Matchup. Pull out key board clears or bounce cards and generally disrupts their strategies.

Ceaseless Devotion – Ayu Matchup. Also protects you from a big burn spell.

Dark Riding Hood – Aggro Matchup. Still on the fence on this card…

Azazel, The Fallen Angel of Gloom – Still testing this one out against fast decks that get real low on hand size quickly.



General Comments:

This deck is load of fun to play and cleans up really well at locals. People really underestimate what Frayla can do. This deck is very fast and can actually survive a
couple of board wipes pretty well. With the recent meta shift Frayla is a lot better than she used to be and can compete pretty well with a lot of the Tier 2 and 1.5 decks
out there. I know I won’t ever win a GP with her… but that’s not going to stop me from trying!


P.S. --- I’m working on a pretty insane wanderer list with her that utilizes Athena, Titan of Revenge. It won’t be the most competitive thing out there but should be loads of fun!


Article written by guest author and TCG Scrub Patron Jason Fruit



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All Articles, Guest Article
If on mobile, switch to Desktop View (Having issues formatting for mobile)

There is one card in the current New Frontiers format that is adequately poised to deal a crushing blow
to the meta-game as we know it. That card is “The Eternal Tower” from Advent of the Demon King.
At first glance this card appears to be unplayable; and for the longest time it was. This card reads:
Whenever a chant with total cost 1 or less is played, Cancel it.



Being an addition, this card can just sit on the board and retain its value until the opponent manages
to destroy it or develop an effective game-plan around it. This card can put a stop to a surprisingly
large percentage of cards in the current meta. I’ve taken the liberty of recording some percentages
based on the results from WGPQ Minneapolis to exhibit the kind of damage this card is capable of.
The following percentages represent how many cards in each Top Deck are susceptible to The Eternal
Tower’s ability:
  • Time Spinning Witch – 1st Place: 37.5% of the Main Deck, 46.7% of the Sideboard
  • Ayu – 2nd Place: 47.5% of the Main Deck, 66.7% of the Sideboard
  • Chamimi – 3rd Place: 29.3% of the Main Deck, 46.7% of the Sideboard, 20% of the Rune Deck
  • Kirik – 4th Place: 42.5% of the Main Deck, 13.3% of the Sideboard
  • Chamimi – 5th Place: 22.5% of the Main Deck, 60% of the Sideboard, 20% of the Rune Deck
  • Chamimi – 6th Place: 30% of the Main Deck, 40% of the Sideboard, 20% of the Rune Deck
  • Gill – 7th Place: 33.3% of the Main Deck, 66.7% of the Sideboard
  • Ayu – 8th Place: 47.5% of the Main Deck, 66.7% of the Sideboard
Of the total 458 cards played between all Main Decks, Sideboards, and Rune Decks… The Eternal 
Tower could cancel 177 of them. This means that, in the given event, The Eternal Tower would
consistently have a 38.6% chance of stopping whatever your opponent was about to play. The amount
of different cards from the Top 8 Decks in Minneapolis that can be stopped by The Eternal Tower is
astounding: 43. 43 different cards in the Top 8 Decks can be stopped by a 3-cost addition. This
laundry-list of cards includes, but is not limited to:




Across the Top 8 Decks, there were 14 cards capable of removing an addition from the board:
12 copies of Destruction of the Portal, none of which were played in the Main Deck; and 2 copies of
Shaela’s Foresight, which was played in the Main Deck by both Ayu’s. Assuming that each Destruction
of the Portal can get two uses and will not be canceled by another spell, there were effectively 24
Destruction of the Portal across 8 decks and 2 Shaela’s Foresight, for a grand total of 26 cards/uses
that could remove an addition after it is played. This percentage (even with each Destruction of the
Portal being counted twice) is 5.6% of all cards played in the Top 8 Decks. If you only count the
Destruction of the Portal as one card…that percentage drops to a sickeningly low 3.1%.



Barely three percent of all cards played at WGPQ Minneapolis could deal with The Eternal Tower
and almost thirty-nine percent of all cards played could be cancelled by The Eternal Tower.



It is my belief, based solely on observation and probability, that if a deck could be designed to play
The Eternal Tower as early as Turn Two, the current meta would struggle greatly to accommodate for its presence.


This being said…The Eternal Tower costs (Wind)(Wind)(1), and the only Wind Ruler that can
reliably produce three will by Turn Two, is Faerur Letoliel. Combined with cards like Spirit
Caller Elf or Absolute Awareness, Faerur can consistently have three magic stones by Turn Two,
whether he goes first or second. Playing four copies of the Eternal Tower may seem excessive,
but if that the line of play you choose to take, then it becomes essential.

Example List:


Wind offers a lot to control strategies and even aggro strategies. So, to develop a successful
midrange deck with the King of Wind, you would need some cancels that cannot be stopped by
your own addition, likely in the form of Ruined Story and/or Song of the Fairies. You would need
something to answer resonators your opponent is likely to land, for this you have access to Laurite,
and Laurite’s Disciples. For draw power, you have cards like Fairy of the Lost Isle to protect you
from flying resonators, and Ciel’s Familiar Mikay, to handle spot removal. Lastly, you will want
something to make use of Faerur’s Judgment; here we have Cecil and Tia, or Tia and her Falcon…
Either of these are acceptable, depending on the desired application, Cecil and Tia for board control,
or Tia and Falcon for pushing through that last bit of damage.


Coupled with some Speaking Stones and Spirit Stones, an additional 5+ Basic Wind Stones will provide
a stone base that can consistently produce the desired board state and offer ways to defend it.


Thank you for reading, and stay tuned for more good reviews on bad cards!



TL;DR…The Eternal Tower = Good.

Guest Authored by Ryan Lilly

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All Articles, FOW NEWS



If you prefer a video version of the news, click below:


VIDEO NEWS

Alright some cool reveals, and a lot of talk about the future! Here we go...


CASTERS RELEASE DATE:



So we got our first reveal of when the next set is coming out. On the Japanese site, it added placeholders for
February 2019 for the new starter and March 2019 for the 5th set! This is quite a large gap of time between
set releases however. Not quite sure the reasoning but glad to see it's still going.


Still no word if they'll be doing clusters like Force of Will every 4 sets or not. Also looks like they are
continuing the trend of only releasing 1 starter deck at a time. In any case we'll keep an eye out in the future
for this set!



NEXT FOW SET REVEALED:



The big news is the reveal of the name and poster for the next Force of Will set! As you can see above it is
called 'The Strangers of New Valhalla'. We can see it featuring characters (as far as we can tell) such as
Alice, Pricia, a Dark Alice doll? And more. As mentioned last week, the release is sometime in January of
2019, so keep an eye out for when a more exact date and pre orders go up.



FIRST CARD REVEALED:



We also got our first look at a card from that set! You can read the original FOW article HERE.
If you can't read/see the image, here is what it says:


Ruined Earth

Cost: [b][b][3]

Type: Chant/Rune | Divinity 2

-You can pay [1] less to play this card from a rune area

-Destroy target Magic Stone. Resonators your opponent controls gain [-400/-400] until the end of turn.


So there you have it. In the Rune area this is a 4 cost destroy target magic stone. I could
probably see some problems with it. It is a high cost at least though, which is nice.


So there you have it, the first card of the set! They also revealed the ratios of the set, being what you'd expect:

Super Rares: 10 

Rares: 20

Uncommons: 30

Commons: 40 

Secret Rares: ???

They also confirmed Alice is returning for sure! Still no word on Ubers or anything like that in the set, so we'll wait and see on that.


WILL POWER REWARDS VIP SURVEY:



So if you were VIP level on the Will Power App (scanned in enough cards to reach VIP status) then you
should have received a notification in app to take a survey! If not, be sure to double check your app and
see if it was received in there.


I think this survey is important because it asks about people thoughts on this new set, what they'd like
to see in future sets, and what other product FOW could create. Definitely some important information
that could be conveyed so be sure to check it out!



NEW PROMOS:



We got our first look at the upcoming promos, and they are awesome! Looks like we are getting a
Rachel Promo, and Forbidden Arts. Really excited to not only see a promo for Rachel, which is a more
expensive card, but also a card from the Starter Deck 'Lost Tomes'. 


These could also be the first promos to be sent with the new system the company put in place
(I'm not sure if it will, but the timing could work out as such). 



INFORMATION FOR LGS':



So if you are a Local Game Store, there is a new method to get your Promos now. Originally it
was told to us that just by using the FOW system on their computer they would get their promos, etc.
However, that is no longer the case.

Below is the exact instructions from Robert Hebert himself:


They need to send the following information to the following address:

Store Name
Address
Phone Number
Name of Contact

Along with links to photos or attached photos of play space and the store itself.

Please send this information to: FoWRob@gmail.com

October promos are going out asap and if you want to receive them I have to have your information for the new system. Thanks again for your continued support!!

Rob Hebert
US Director of Organized Play

So there you have it! Be sure to inform any local game store in the area of this new system that supports FOW. 


OSCAR NEEDS HELP:



So Oscar is trying to add even more information of GP's to the website! But to do this he needs help.
If anyone has information as far as dates etc. for GP's that took place during Grimm Cluster please contact us!
You can reach us on Facebook, Discord, Twitter, etc. He wants our website to host as much GP information
as possible so help us get there!




That's all for this week, thank you for joining us!



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All Articles, FOW NEWS



If you prefer the video version of the news, click below:



VIDEO NEWS



An exciting announcement came out this week so we'll start with that!




GAMES N GEEK GP:





So that 8K Tournament happening at Games N Geek in Minnesota is now the first official GP of the season! The announcement was made on Tuesday, October 2nd. Stephanie Shaw will be the
head judge for the tournament. They are currently working to get the official Top 8 prizing and promos from the company, in addition to the already crazy prize pool. 



This is shaping up to be one of the craziest, and biggest prized events I've ever seen. In case you need brushing up, below will be the official banner with the main prizing. To find out more
information, including signing up for the tournament, be sure to view the event HERE






NEXT SET PREVIEW:





This will be a quick post, but with the release of A New Dawn Rises, we got our first look at the following set in the form of a poster. In this poster we can also see the release
date is set for sometime in January.

Not a lot to go off of, but one interesting thing of note is the title. This could be an error, but instead of saying the cluster name 'New Valhalla' like we'd expect or have seen before,
it says 'A New Dawn Rises'. This is really weird and most likely simply an error, but just something interesting we saw.




CORETCG AND ALPHA INVESTMENTS:





So some cool updates, especially for the growth/health of the game in this new cluster. CoreTCG officially is carrying FOW again! They dropped out sometime during ENW. It looks
like they are back now, carrying all the product and singles associated with this new cluster. I'm not sure if they had carried singles before but they do now. This is a large source of
TCG's so that's awesome to see!



An update on the Alpha Investments front, he had listed his product for A New Dawn Rises booster boxes, and within 2 days he completely sold out! He even had to refund people since
he wasn't aware of how popular it was becoming. He stated in the future he would be sure to buy more product for it. It's good to see though that this is universally popular, and being embraced
no matter where it shows up.


DECKBUILDING CHALLENGE:



So Ryan Miles, the Captain of Team ARG is putting together a tournament! It's a really neat idea, where you go into a tournament with some crazy/unique rules, and fight it out.
This is a place where people with higher than average deck building skills will shine. On top of that, first place will get a Force of Will Artbook from this year's Worlds! For more
information, including how to sign up, be sure to check out his video HERE




EXPLAINING RUNES:





We finally have on official source for explaining what exactly you can and cannot do with Runes, as well as explaining other new abilities etc that were introduced in this cluster.
On the main Force of Will website they released the article HERE



It's a great resource and should definitely be shared with anyone coming into the game, or just unfamiliar with how the new cluster works.




WORLDS UPDATED:





Lastly just wanted to mention we finally got updated lists on the New Frontiers Revenge Tournament from Worlds! Thanks to Ryan Lilly, we have the top 8 decklists and order. You
can check these out on the 'Top 8' section of our website and click the corresponding article. Hopefully we'll slowly get more information on Worlds in the coming week as well!





That's about all for today. Thanks for joining and see you next week!



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All Articles, FOW NEWS
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If you prefer a video version of the news, click below:
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Alright so we had Worlds happen, among other things so let’s get into it! If you’d like to see the results of the WGP, be sure to check it out on our website in the ‘Top 8’ section!
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APOLOGIES FOR THE SPACING ISSUES. NOT SURE WHY IT’S NOT WORKING 🙁
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WGP LOOT:
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So there was a lot of cool stuff both given to competitors, and won by competitors at Worlds. I thought it’d be cool to showcase some of that here! Just for anybody curious. 
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Items given:
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Items won/bought:

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SO MANY QUESTIONS:
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So there were some open ended questions we are coming into contact with, so I’ll put them into this question section!

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First,
what happened to that giveaway for Starter Decks? Remember? When they announced New Valhalla, they had that website you could go to, fill out a form, and be entered into a drawing to win some (or all) of the starters. Well we haven’t heard about that since. If there was a winner, not only have we not seen anything from said winner, but the company never followed up to say who won. Kind of weird and I’d be curious to see what’s going on with that.
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Secondly,
more starter deck issues? So it looks like we possibly have some more printer issues. There have been reports of burnt edging, incorrect quantities of cards, and more. Some decks might have 5 of one card, and 3 of another that should have been 4 and 4. Some people said they didn’t get Master Runes, and more. Our starter deck opening showed at minimum there is no rhyme or reason to where cards are in the deck (as far as matching up with the correct mini deck and ruler, etc). Jeff was alerted to this yesterday, so hopefully we’ll find out what is going on.
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Lastly,
sort of random but no official postings on the WGP winner? We know who won, and I think the top 8 was posted to the FOW website. However, usually for some GP’s and especially for Worlds FOW will make a Facebook post congratulating the winner etc. In fact, if you look at FOW’s Facebook, it really hasn’t been active in a while now. Not sure what’s going on, but just another open ended question there.
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SECRET RARES AND UBERS:
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So it looks like we got final confirmation on what is going on here. There looks to be only 3 Secret Rare cards in this set. That is a bit unfortunate considering we have no Rulers, no guaranteed cards in a box, and now we don’t even have all 5 colors for a card you could possibly pull. I love blue from the new set, so I have no motivation to try digging for those Secret Rares. They are still awesome looking cards, just a bit unfortunate I think.
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Also looks like there are no Ubers. This is the first set since the introduction of that rarity to not have Ubers. We aren’t quite sure why that is, and where we could see them pop up again. It brings that question up of what is going to make these boxes valuable long term? There are only 3 high rarity cards to pull, and they are random and don’t really cover a variety of decks/colors. We’ll see what happens though, I feel it’d be better if this was all cleared up for us so we can better evaluate if this is actually a really good thing for this set etc.
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VOTING RESULTS:
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There was a poll held almost 2 weeks ago asking people’s opinions on the new Rulers. The full article is HERE (since it wasn’t shared on their Facebook). But if you are curious, here is the top answer to each question:
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What are your favorite New Valhalla Rulers?
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Isis/ Isis, the Hundred Weapon Master
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What ruler do you think will win WGP 2018?
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Brunhild/ Brunhild, Caller of Spirits
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Just a little fun information to have.
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SET RELEASE!
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This Friday is when the new set finally drops! If you haven’t already, be sure you locals is getting that product in! If you unfortunately don’t have a locals for product, be sure to click those banners on our website to visit Happy Little Hug Factory to get some! The Starter Decks were released this past weekend during pre-release so be sure to stock up on that as well!
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That about does it for today, thanks for dropping by!
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All Articles, FOW NEWS

If you prefer a video version of the news, click below:

So a couple cool and interesting things came up this week, so let’s go over it!

JUDGE PROGRAM REVAMPED:

We finally got an article explaining the new and improved judge program! You can read the article with full details HERE

Otherwise, here is a breakdown:

-New Leveling System-

New Judge levels 0, 1, 2 and 3

Level 0: Can Head Judge Level 0 events and can floor judge Level 1 or lower events such as Locals, Ruler League, and ARG
 
Level 1: Can Head Judge Level 1 or lower events and can floor judge Level 2 or lower events. They also gain access to the Worldwide Judges group if they wish to inquire about card interactions/rulings and policies. They can participate in ARG Circuit Series, and Large Tournaments
 
Level 2: Can Head Judge Level 2 or lower events and can floor judge Level 3 or lower events. They also gain access to the Worldwide Judges group if they wish to inquire about card interactions/rulings and policies. Can do WGP Qualifiers and GP Tournaments

Level 3: Can judge WGP

-New Exams-

You can now take the Level 0 exam online, once per quarter to retain your status.

Level 1 and up requires attendance to a GP to take the exam, among other qualifiers for the higher levels.

Level 1 and up judges must judge a WGP Qualifier in some capacity once per year, otherwise they will lose their status. 

-New Standard-

There will also be an expected level of professionalism associated to being a judge. This is applied both in person, and online via social media. The penalties are as follows:

Small or moderate offenses: Single Warning
Large offenses: Double Warning (Two Warnings)
Extreme cases or Accumulation of Three Warnings: Automatic Stripping of Judge Status

There are other details obviously associated with all this information. If you are curious about becoming a judge, be sure to read over the original article!

GRAND PRIX’S:

Along with the judging changes, we also got changes to tournaments! Once again, if you’d like the full detailed article, click HERE

One thing to note before going into this is that local game shops will now report their events using the FOW software. They should already have access to said software (You can read on that in the article). This will inform not only whether they receive promos etc, but also some other information going forward.

-WGP Qualifiers-

So we are being introduced to this new type of competition. Basically to help accommodate a larger number of sections of large countries like the US, as well as more isolated areas that still have a decent following of the game, they are giving us what’s known as a World Grand Prix Qualifier. The company will give large shops the chance to hold their own, completely supported, FOW event.

This would act similar to a GP, complete with GP prizing (that depends on attendance). Stores that use the FOW software to report their locals will be given priority in this selection process. 

Their goal is to have 8 WGP Qualifiers, as well as 2 of the normal company run GP’s.

This will be interesting to see how it plays out, as well as more details from the company as we go forward. It seems like a very interesting prospect, but also lends itself to what would seem to be smaller events overall.

ALPHA INVESTMENTS:

So for those of you not familiar, a gentleman named Rudy runs the Youtube channel, Alpha Investments. Here he talks about different (mainly finance related) topics for the main TCG’s. He dropped out of Force of Will some time ago for various reasons, and now it looks like he’s coming back.

So 2 separate things happened. Firstly, he announced he was buying a lot of pallets of old FOW product. He intends to sell it at a larger than normal discount, especially to his qualifying Patrons.
We asked him (before the announcement that we’ll get to) if he was fully getting back into Force of Will, and why. He responded:

Yes I am going back into Force of Will a lot heavier moving forward. They have shown the discipline on cutting print runs and stability. I like it a lot, they grew up as a company and have stabilized the relationship with distributors and everyone is happy internally now. I will be offering the new Force of Will sets at an unbeatable price 🙂

So that is cool to hear that both himself, and others are happy with the direction Force of Will has taken in recent months. If you are a fan of him this is especially good news. He just came out with a statement yesterday about Force of Will going forward as well. You can read the full statement on his Patreon, but the main point is that:

-His ‘Big Box Special’ will go on sale next weekend (I believe this is the pallets of old product)

-He will be selling the new set (A New Dawn Rises) at $69.99 shipped.

-He acknowledges that this will cause anger among competitors (Important note, this pricing is available to his $15 Patrons)

-Not mentioned, but important to note that he has no indication of carrying the Starter Decks, which are incredibly important.

So those are the facts of the  matter. Opinions on this will vary, but it’s important to know since he is such a large retailer/distributor of product.

WORLDS INFORMATION:

So this is the last news before worlds, so the rest of the news will be a big info dump related to that.

-Worlds his happening this weekend! Be sure to watch it live on the official FOW Twitch stream! That’s at twitch.tv/fowtcgjapan where Jeremy of RulerSchool will be commentating the days!

-Thanks to Jeremy we know there will be a special Pre-Release event during Worlds! This will be open to the public for a set amount of money, however if you are competing in Worlds you get free entry. This is pretty awesome and really adds to the overall fun and celebratory atmosphere of the Worlds event.

-Oscar spotted a post on Twitter by Yamada (an employee of FOW) who posted this very pixelated image, saying it’s a souvenir for anyone who participates in the WGP. No details on what it could be, but now I’m super curious what that could mean.

-Also don’t think this is related to Worlds technically, but it could be running  side by side. Casters is having some sort of Japanese event Championship. There is this photo of the trophy as well. Not sure what it means, when it happens, or if it’s related to worlds but there you go!

That about does it for today, have fun watching Worlds!

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All Articles, FOW NEWS, Uncategorized

If you’d prefer the video version of the news, click below:

Quite a bit to go over so here we go!

CR UPDATE:

In case you missed it, the official CR came out updated! There were a lot of changes in it, if you’d like to see them all be sure to check out our video from last week where Joey and Colin discuss all the changes HERE

The main highlights are as follows:

Runes are color locked to whatever color the Ruler is! Rune/Chants can be put in whatever deck you’d like though.

You CAN NOT sideboard Runes. You have to use whatever is in your Rune Deck at the start.

The keyword ‘Eternal’ applies to all old resonators and abilities that say ‘Cannot be destroyed’.

Master Runes are considered Runes while on the chase (This is important when applied to Hanzo’s Master Rune)

Those are the main points at least. Be sure to check out the video or the official CR to make sure you are ready going forward!

ERRATAS:

With those updates came a bunch of card erratas! There wasn’t necessarilly anything game changing, mostly grammatical errors, or errors in translation that could lead to misunderstanding. Also a couple weird typing errors. We went into detail on the podcast, but below are the before and after changes for the cards:

Karmic Reversal:
New
If damage would be dealt to target J/resonator you control this turn, it’s dealt to your opponent instead.
Old
If damage would be dealt to target J/resonator you control, it’s dealt to your opponent instead.

Phul, the Administrator of the Moon

New
This card gains [+200/+200] and [Barrier] during your opponent’s turn.
Old
This card gain [+200/+200] and [Barrier] during your opponent’s turn.

Fu Xi (Typing Change)
New
Monarch
Old
King

Arthur, King of Machines
New
[Enter] ⇒ Look at the top five cards of your deck. Choose up to two Machine resonators from among them and remove them from the game. Put [+100/+100] counters equal to the combined total cost of cards removed this way on this card. Put the rest into your graveyard. (When this card enters the field ? Perform the effect.)
Old
[Enter] ⇒ Look at the top five cards of your deck. Choose up to two Machine resonators from among them and remove them from the game. Put [+100/+100] counters equal to the combined total cost of cards removed this way on this card. (When this card enters the field ⇒ Perform the effect.)

Lich, the Saint of Death (Typing)
New
Deathless
Old
Monarch

Grand Bird of the Lost Isles
New
Grand Bird of the Lost Isles
Old
Grand Bird of the Lost Aisles

Magic Stone of the Undead
New
[Rest]: Put the top card of your deck into your graveyard.
Old
[Rest]: Put the top of your deck into your graveyard.

WILL POWER REWARDS SIGN UP:

The form to fill out for you Will Power Rewards is live! Make sure you go and fill that out ASAP. I attached pictures above to show you where to go in the app to fill out the form. You’ll get an email confirmation after you fill it out telling you your rank and confirming your information.

BE SURE TO FILL OUT EVERYTHING FULLY AND CORRECTLY. Just double check your address etc. It’s inconvenient for yourself and everybody involved if you just rush through the form without double checking and mess up. Good luck to everyone though on getting those rewards in!

RIP CASTER PLAYERS:

So we recently found out what the WillPower Rewards were going to be for Force of Will. Now people were wondering how they were going to handle Caster Chronicles. Casters used identical code cards for the app in order to get the WP Rewards after all, and many of them don’t play FOW. Well since the sign up just happened we have unofficially found out! They get…Nothing!
There was no option when filling out the form to select which game you played, and no distinction in placement on what type of codes you might have scanned in. It’s super unfortunate but it honestly feels like the company doesn’t care about Caster players currently. Hopefully that changes but for now, oh well.

CHASE CARDS REVEALED:

We have not gotten confirmation that these are actually the chase cards or not, but it’s assumed they are. These were seen during a stream FOW did in Japan where they opened a booster box of the new set. In that were these 2 alt art cards. It’s interesting because during Jeff’s QandA he pointed out that the new chase cards would be more rare than before.

The old chase cards were guaranteed 1 per box and this stream pulled 2 in a box. This might mean it follows similar ratios to rulers in the last couple sets, where you might get 2, 1, or 0 rulers per box completely at random. It’ll be cool to get confirmation of the ratios and what the remaining chase cards are.

WORLD GRAND PRIX PRIZING:

So it was revealed what the prizing for the WGP is this year, and surprisingly it is different than in years past! In addition to the normal prizing and other things you can see above, you also get boxes of each release for the remainder of the cluster. I thought that was a really cool idea and it just adds that value and retention to the competition. They are also re introducing the bingo giveaway with prizing (which I believe was absent last year) as well as T-Shirts! Lots of stuff to look forward to.

STARTER DECK PROMO:

They revealed the promo card that comes with the starter decks when you buy them above! Looks really cool, so be sure to keep an eye out for that, and hopefully distributors don’t horde it from your local scene.

PRE-RELEASE:

Pre release is coming up! If you haven’t already, be sure to talk to your locals about getting a kit to hold a pre-release event! It will be taking place the weekend of the 21st (1 week prior to the set being released). There is lots of cool stuff to look forward to, including the prizing above! 

GIVEAWAY:

We also started a giveaway! This giveaway will last one week. We are giving away 3 (already opened HERE) starter decks for Warhammer Champions TCG! This will also include 1 holo rare card as well. If you are a Patron and win, you will also get the playmat in the separate Patreon giveaway we’ll be doing as well! To enter into the starter deck giveaway click HERE. The playmat giveaway you are already automatically entered in if you are a Patron. 

RULER SCHOOL TAKEOVER WEEK:

Lastly, as was the case last year, while Jeremy is at worlds he will be doing Takeover week on his channel Ruler School. This is where different FOW creators guest host a video on his channel. TCGScrubs will have a bonus Podcast that week so be on the lookout for that! Team ARG will have a video as well.

That’s all the news for today. Thanks for reading!

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All Articles, FOW NEWS

If you prefer the video version of the news, click below:

We have a decent amount of things to talk about after skipping last week’s news, so let’s get started.

JEFF Q & A HIGHLIGHTS:

So we got another live streamed discussion with Jeff this month! This time around he also had a special guest in the from of FOW CEO Eiji! If you’d like to see a more detailed video summary of it, click HERE.

Otherwise here is a more condensed version of the highlights:

Figurines:
There are GenCon figurines! If you are lucky enough to attend GenCon there will be little custom FOW figures as pictured! Those leaked images are all we really know about it but looks cool!

GenCon Exclusives:
More on GenCon is some exclusives! So Cody Jennings revealed in the Facebook US group that there will be a redemption sheet. You will complete this via QR codes it sounds like. You will then be able to redeem it for prizing. It sounds like some of the prizing might have to do with the image below that but we’ll see for sure at the event.

There will also be FOW energize tokens, an exclusive GenCon card (pictured below) and a tournament at GenCon so we’ll be sure to keep you guys up to date on that!

Marketing:
They also mentioned they are working on different marketing strategies to help in the advertisement department. As we’ve talked about before, I think advertising is one of FOW’s biggest shortcomings, so it’s great to hear that is something they are working on going into the next cluster.

Will Power:
Will Power Rewards will be announced sometime in August so keep an eye out for that and scan your codes!

Green:
Two major green abilities will be moving out into other colors this next cluster. We don’t know what they are, but will figure it out pretty quickly when spoilers start (August 6th). Cancel is still in green, but it has been dialed back pretty heavily according to Jeff.

Printing Company:
There is a new printing company! After the honestly mediocre print quality/consistency of the last 2 sets, FOW is switching print companies! Hopefully this will help restore the card quality back to what we are used to in this game.

No word on whether booster boxes will switch back to the better designs or not, Jeff said it depends on the print companies capabilities.

Artwork Spoiled:
We got some artwork revealed as well as you can see below! The artwork varies from being on Rune cards to Resonators so something to look forward to!

GP NEWS:

So over the weekend 3 GP’s happened. You can see the results by clicking the ‘Top 8’ tab on our website and scrolling to the bottom. Malaysia was New Frontiers, the other 2 were Reiya Cluster so keep that in mind as you look over them!

NO BAN MOST LIKELY:

So this isn’t really a piece of news as much as an observation. After the Collinsville GP there was a decent amount of speculation that Sherry was going to be Emergency Banned due to here consistent power showing.

After that didn’t happen it was thought the company was waiting to see the results of the Japan GP to make a final decision. However, the Japan GP has long come and gone. During that GP there was a 30% showing of Sherry, however she took up 6 of the top 8 spots. Since then there has been no word on a ban for her, which leads us to pretty assuredly say she won’t be banned.

I’d love to know how they decided to not ban it. Hopefully the next cluster helps balance it out at least, otherwise the game is in for some trouble ahead.

TRANSFORMERS GIANT CARD:

So that’s a real image of a starter deck set for Transformers. You can see a normal size card on the left, behind it is a Commander sized card. That card on the right is much, much bigger and something actually used for play! That is both hilarious and awesome at the same time. The card that is large is Metroplex, which is meant to be the size of a city so I love the flavor of it being big. 

If you guys want to follow the little bits of Transformers news be sure to join either the US Group HERE or the Transformers Card Game Group HERE. We also did a little video introduction to the game you can watch HERE if you are new.

LICENSING ISSUES FOR TRANSFORMERS:

According to a couple stores in Canada, due to a licensing issue Canada might not be able to get the game. Not sure the specifics and how it plays into it, but if that is true that would really suck both for the game and the people there. We’ll keep this updated as we find out more.

That’s about all the news for today! Let us know what you think, and we’ll see you next week!

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Resonators are annoying. Let’s face it — they’re a let down in a whole lot of ways. They die pretty easily when you don’t want them to, stay on the board when you do. And they’re always grinning at you with those smug little mana producing, effect flickering faces. So, let’s make the game more fun! Let’s try and teach everyone how enjoyable the game will be when no one gets to use resonators and everyone gets to play the game with anything else! You know that everyone will have fun with this way of playing for sure — because at the end of the  day, when cards are raining down from the sky in a mixture of fire and glory, you’ll be laughing plenty for all involved. Rain’s coming. Get your umbrellas.



Epic Stories Deck Tech
Machine Gun Scarlet


 

 


Now, the synergy here should be very obvious very swiftly. The Dusk Girl enjoys pitching cards like baseballs, except towards people’s teeth rather than a wooden bat. Usually its a big sacrifice to have to throw away your own cards to keep the board clear, and you can find yourself without a hand in a hurry. Of course, that usually means you can then Judgment her for the same price as a cheap side of fries, however that doesn’t quite help you in the long run if someone can deal with her.

On the other side, we have Flute. She taps. She draws a card. As simple as that. Giving us access to blue is plenty fine since it gives us access to all sorts of different draw cards — plenty that we’ll never have to use or care about. Because Flute is all we really need! The beauty of her is that she draws us cards entirely for free, ensuring that we can keep our mana open to continue slinging mud at our opponents.

Thus an award winning combination is forged in which we can perpetually make our opponent’s boards realize their own mortality and we win the game! Done deal, done deal. Of course, it isn’t quite that simple. We still have to deal with multiple opponents and a tremendous amount of life points, and if the game goes on for long enough we’ll still be chewing through more of our resources than we need to.
Thankfully, that’s what we have 60 other cards for. The interesting thing about running a deck like this is that Scarlet’s effect runs two-fold. Certainly we can watch the entire world’s resonators burn to the ground — but at the same time all of the cards in our hand are capable of doing other things! Discarding, disabling, and generally making the world a living hell for anything that breathes — that’s the name of the game. But how do we get to rule this hellish wasteland and make it our own?
That all starts with



The Early Game



So, as it typically is with the early game, we’re trying to ensure that all of our plays are being set up nicely. While drawing through our deck with Flute,our goals are trying to do the following;

  • Pitch — Pitching huge, brick cards that don’t do us any good early game is a fantastic way to start setting up the graveyard for our secondary strategy, Recursion. Throwing out big dumb idiots like Yamata-no-Orochi, Umr, and Remote Control Golem can really help us set up for some thoroughly insane plays later on in the game, especially once we upgrade with some Valhalla shenanigans!
  • Control — Unfortunately it will still remain true that we won’t be able to keep the board entirely clean forever. Picking away at our opponent’s hands can be very thoroughly useful, though being able to rush either a Home of the Ultra Dragon, Al-Haber, or Realm of the Dragon King can very quickly turn the game towards our favor, making it very thoroughly dangerous for our opponents to play basically anything for likely the rest of the game.
Of course, we can only keep this up so long — and what’s the point if we’re not going to try and do something really big, really dumb, and really explosive? Really, it tends to start with just one, single little card. Once one of the more laughed at cards in the game, the second it reaches the battlefield both you and everyone else will swiftly know —
They’ll know you’ve entered


The Mid Game


If we were applying pressure earlier, we’re now starting to strangle people. The moment Leviathan hits the field, that field kind of isn’t even really there anymore. Things are made a lot stronger if he’s cheated out in some way. It should be relatively simple to do that with cards such as Valentina, the Crumbling Illusion, Umr (with Valhalla shenanigans), and other such cards. Having a fully stocked hand when Leviathan enters the field essentially means 1 of 2 things.

  • Your opponent’s field is going to be empty.
  • Your hand’s also going to be empty.
Being able to cheat this out with Valentina is very most ideal, since you essentially get to clean up shop for free. In this way you can just pay a measly 1 to bring out Scarlet and start beating people to death. A free sucker punch for 1000 damage is great. Even better if they’re not actually able to deal with her. Because that means the very next turn that’s another 1000 damage. And another 1000. And another. Even if she gets Black Moonbeamed, she can pitch a few cards and come right back out anyway. And what’s more?

You still have a 1500 Leviathan on the field who’ll also be punching someone in the teeth. If they can’t deal with your Leviathan as well (since most Resonators are probably not going to last very long) then that’s another 1500 damage coming their way. But even better.
If Valentina’s also on the board, then if they don’t deal with her, then Leviathan is simply going to come right back and continue doing what it was doing before.

So, we’ve essentially taken the old formula from before (keeping the board pretty squeaky clean from creatures, save for the blood and smoke) and turned it up a notch by actually adding face to fist contact. But it’s not quite over as of yet. Because, now that we have a damaging engine online, chances are we’re going to start coming under some pretty heavy scrutiny. Thankfully we can start running through yet more cards thanks to being able to draw 2 cards every turn. But, where does this leave us?

This leaves us with a very well stocked graveyard.
This leaves us with a decent mana supply.
This leaves us at



The Late Game



Now, with certain combinations of cards we can actually set up some pretty stupid value engines (such as with Crumbles + Guin + Duplication Mirror), but at this point we essentially want to close out the game. And we have several ways of doing this. Our biggest and likely most common routes being;

  • Beat Them all to Death — With a well stocked graveyard we can either bring out Corpse Gorger like cards (such as Deep Ones, Elder Things, and Prokaryotic Being) which at this point could have as little as 1000 attack, and upwards to as much as 3000 attack without breaking much of a sweat. There’s also a lot of other big dumb idiots such as Azathoth and Remote Control Golem that not only put on more pressure, but actually stick pretty gosh darned well until the game’s over.

  • Big Damage Spells — Sometimes your opponent won’t listen to your resonators however. Sometimes they’ll only listen to a top decked damage spell. It’s like the old days wherever someone would win by top decking a Thunder. Except its a 2,000 damage spell that can’t be cancelled.

  • Politics — If you’ve been playing a decent political game this entire time, then you can pretty quickly finish off the game regardless. Keeping your mana and your cards up means that for a large portion of the game your opponents have been more focused on weeding out each other rather than you. This also means holding onto key combo pieces all the while, such as access to Yamata-no-Orochi and Nightmares of Ry’leh, which can single handedly remove a player from the game if left unblocked.


Valhalla Upgrades


Now, if there’s anything that this deck is pretty lacking in, is cheap and/or multi-faceted ways of recurring creatures and very quickly refilling on an empty hand. Upgrading to Valhalla grants us the ability to do both! In fact, this also makes Umr a lot more empowered than he was before, allowing him to quickly grab both Book of Eibon and Oath of Dead to quickly resurrect two resonators for the price of one, very valuable!

New Stream is also thoroughly valuable in this situation. Whether you’re trying to quickly recover from Leviathan’s hand puking efforts or simply offload a pretty dead hand while there aren’t any resonators on the field, it’s a pretty useful card.
Oath of Dead is a thoroughly cheap card you can use to animate a dead thing in your graveyard. With the inclusion of this card and others I’d highly suggest changing the deck’s format to become way more reanimation heavy — and I’d also thoroughly suggest the inclusion of cards such as Shadow Doppelganger and Dance of Shadows to get the reanimation train going strong.



In Conclusion



This deck isn’t quite the flashiest and relies on quite a bit of talking and combo pieces to start becoming a doomsday engine of pain and agony. But, with a very strong early game that ensures either your opponents remain miserable or you’re entirely safe and protected this deck’s biggest advantage is being the rattler at the table. Always try and leave that as an option, and if offers are thrown your way for your opponents to keep their creatures on the field, maybe give them a listen, as long as they point their advantage towards someone other than yourself. This can be a very fun deck to play if you like watching your opponents suffer, but to actually win the game you still need eliminate three other players. And this is just how we do it!

More than anything else — talk with the table, and sooner or later you’ll be able to become the big bad King of Heck in no time.

So! What do you guys think? Is a reanimation strategy viable in a format where Dark Alice can run rampant? Think you’ll still be able to keep any of your friends after you’ve played this deck? Comment below and let me know!

And until next time, I’m going to polish my gun.
Which happens to be a girl.
#Anime

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