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Alright some cool reveals, and a lot of talk about the future! Here we go...


So we got our first reveal of when the next set is coming out. On the Japanese site, it added placeholders for
February 2019 for the new starter and March 2019 for the 5th set! This is quite a large gap of time between
set releases however. Not quite sure the reasoning but glad to see it's still going.

Still no word if they'll be doing clusters like Force of Will every 4 sets or not. Also looks like they are
continuing the trend of only releasing 1 starter deck at a time. In any case we'll keep an eye out in the future
for this set!


The big news is the reveal of the name and poster for the next Force of Will set! As you can see above it is
called 'The Strangers of New Valhalla'. We can see it featuring characters (as far as we can tell) such as
Alice, Pricia, a Dark Alice doll? And more. As mentioned last week, the release is sometime in January of
2019, so keep an eye out for when a more exact date and pre orders go up.


We also got our first look at a card from that set! You can read the original FOW article HERE.
If you can't read/see the image, here is what it says:

Ruined Earth

Cost: [b][b][3]

Type: Chant/Rune | Divinity 2

-You can pay [1] less to play this card from a rune area

-Destroy target Magic Stone. Resonators your opponent controls gain [-400/-400] until the end of turn.

So there you have it. In the Rune area this is a 4 cost destroy target magic stone. I could
probably see some problems with it. It is a high cost at least though, which is nice.

So there you have it, the first card of the set! They also revealed the ratios of the set, being what you'd expect:

Super Rares: 10 

Rares: 20

Uncommons: 30

Commons: 40 

Secret Rares: ???

They also confirmed Alice is returning for sure! Still no word on Ubers or anything like that in the set, so we'll wait and see on that.


So if you were VIP level on the Will Power App (scanned in enough cards to reach VIP status) then you
should have received a notification in app to take a survey! If not, be sure to double check your app and
see if it was received in there.

I think this survey is important because it asks about people thoughts on this new set, what they'd like
to see in future sets, and what other product FOW could create. Definitely some important information
that could be conveyed so be sure to check it out!


We got our first look at the upcoming promos, and they are awesome! Looks like we are getting a
Rachel Promo, and Forbidden Arts. Really excited to not only see a promo for Rachel, which is a more
expensive card, but also a card from the Starter Deck 'Lost Tomes'. 

These could also be the first promos to be sent with the new system the company put in place
(I'm not sure if it will, but the timing could work out as such). 


So if you are a Local Game Store, there is a new method to get your Promos now. Originally it
was told to us that just by using the FOW system on their computer they would get their promos, etc.
However, that is no longer the case.

Below is the exact instructions from Robert Hebert himself:

They need to send the following information to the following address:

Store Name
Phone Number
Name of Contact

Along with links to photos or attached photos of play space and the store itself.

Please send this information to:

October promos are going out asap and if you want to receive them I have to have your information for the new system. Thanks again for your continued support!!

Rob Hebert
US Director of Organized Play

So there you have it! Be sure to inform any local game store in the area of this new system that supports FOW. 


So Oscar is trying to add even more information of GP's to the website! But to do this he needs help.
If anyone has information as far as dates etc. for GP's that took place during Grimm Cluster please contact us!
You can reach us on Facebook, Discord, Twitter, etc. He wants our website to host as much GP information
as possible so help us get there!

That's all for this week, thank you for joining us!


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An exciting announcement came out this week so we'll start with that!


So that 8K Tournament happening at Games N Geek in Minnesota is now the first official GP of the season! The announcement was made on Tuesday, October 2nd. Stephanie Shaw will be the
head judge for the tournament. They are currently working to get the official Top 8 prizing and promos from the company, in addition to the already crazy prize pool. 

This is shaping up to be one of the craziest, and biggest prized events I've ever seen. In case you need brushing up, below will be the official banner with the main prizing. To find out more
information, including signing up for the tournament, be sure to view the event HERE


This will be a quick post, but with the release of A New Dawn Rises, we got our first look at the following set in the form of a poster. In this poster we can also see the release
date is set for sometime in January.

Not a lot to go off of, but one interesting thing of note is the title. This could be an error, but instead of saying the cluster name 'New Valhalla' like we'd expect or have seen before,
it says 'A New Dawn Rises'. This is really weird and most likely simply an error, but just something interesting we saw.


So some cool updates, especially for the growth/health of the game in this new cluster. CoreTCG officially is carrying FOW again! They dropped out sometime during ENW. It looks
like they are back now, carrying all the product and singles associated with this new cluster. I'm not sure if they had carried singles before but they do now. This is a large source of
TCG's so that's awesome to see!

An update on the Alpha Investments front, he had listed his product for A New Dawn Rises booster boxes, and within 2 days he completely sold out! He even had to refund people since
he wasn't aware of how popular it was becoming. He stated in the future he would be sure to buy more product for it. It's good to see though that this is universally popular, and being embraced
no matter where it shows up.


So Ryan Miles, the Captain of Team ARG is putting together a tournament! It's a really neat idea, where you go into a tournament with some crazy/unique rules, and fight it out.
This is a place where people with higher than average deck building skills will shine. On top of that, first place will get a Force of Will Artbook from this year's Worlds! For more
information, including how to sign up, be sure to check out his video HERE


We finally have on official source for explaining what exactly you can and cannot do with Runes, as well as explaining other new abilities etc that were introduced in this cluster.
On the main Force of Will website they released the article HERE

It's a great resource and should definitely be shared with anyone coming into the game, or just unfamiliar with how the new cluster works.


Lastly just wanted to mention we finally got updated lists on the New Frontiers Revenge Tournament from Worlds! Thanks to Ryan Lilly, we have the top 8 decklists and order. You
can check these out on the 'Top 8' section of our website and click the corresponding article. Hopefully we'll slowly get more information on Worlds in the coming week as well!

That's about all for today. Thanks for joining and see you next week!


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Alright so we had Worlds happen, among other things so let’s get into it! If you’d like to see the results of the WGP, be sure to check it out on our website in the ‘Top 8’ section!
So there was a lot of cool stuff both given to competitors, and won by competitors at Worlds. I thought it’d be cool to showcase some of that here! Just for anybody curious. 
Items given:
Items won/bought:

. .

So there were some open ended questions we are coming into contact with, so I’ll put them into this question section!


what happened to that giveaway for Starter Decks? Remember? When they announced New Valhalla, they had that website you could go to, fill out a form, and be entered into a drawing to win some (or all) of the starters. Well we haven’t heard about that since. If there was a winner, not only have we not seen anything from said winner, but the company never followed up to say who won. Kind of weird and I’d be curious to see what’s going on with that.
more starter deck issues? So it looks like we possibly have some more printer issues. There have been reports of burnt edging, incorrect quantities of cards, and more. Some decks might have 5 of one card, and 3 of another that should have been 4 and 4. Some people said they didn’t get Master Runes, and more. Our starter deck opening showed at minimum there is no rhyme or reason to where cards are in the deck (as far as matching up with the correct mini deck and ruler, etc). Jeff was alerted to this yesterday, so hopefully we’ll find out what is going on.
sort of random but no official postings on the WGP winner? We know who won, and I think the top 8 was posted to the FOW website. However, usually for some GP’s and especially for Worlds FOW will make a Facebook post congratulating the winner etc. In fact, if you look at FOW’s Facebook, it really hasn’t been active in a while now. Not sure what’s going on, but just another open ended question there.
So it looks like we got final confirmation on what is going on here. There looks to be only 3 Secret Rare cards in this set. That is a bit unfortunate considering we have no Rulers, no guaranteed cards in a box, and now we don’t even have all 5 colors for a card you could possibly pull. I love blue from the new set, so I have no motivation to try digging for those Secret Rares. They are still awesome looking cards, just a bit unfortunate I think.
Also looks like there are no Ubers. This is the first set since the introduction of that rarity to not have Ubers. We aren’t quite sure why that is, and where we could see them pop up again. It brings that question up of what is going to make these boxes valuable long term? There are only 3 high rarity cards to pull, and they are random and don’t really cover a variety of decks/colors. We’ll see what happens though, I feel it’d be better if this was all cleared up for us so we can better evaluate if this is actually a really good thing for this set etc.
There was a poll held almost 2 weeks ago asking people’s opinions on the new Rulers. The full article is HERE (since it wasn’t shared on their Facebook). But if you are curious, here is the top answer to each question:
What are your favorite New Valhalla Rulers?
Isis/ Isis, the Hundred Weapon Master
What ruler do you think will win WGP 2018?
Brunhild/ Brunhild, Caller of Spirits
Just a little fun information to have.
This Friday is when the new set finally drops! If you haven’t already, be sure you locals is getting that product in! If you unfortunately don’t have a locals for product, be sure to click those banners on our website to visit Happy Little Hug Factory to get some! The Starter Decks were released this past weekend during pre-release so be sure to stock up on that as well!
That about does it for today, thanks for dropping by!

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So a couple cool and interesting things came up this week, so let’s go over it!


We finally got an article explaining the new and improved judge program! You can read the article with full details HERE

Otherwise, here is a breakdown:

-New Leveling System-

New Judge levels 0, 1, 2 and 3

Level 0: Can Head Judge Level 0 events and can floor judge Level 1 or lower events such as Locals, Ruler League, and ARG
Level 1: Can Head Judge Level 1 or lower events and can floor judge Level 2 or lower events. They also gain access to the Worldwide Judges group if they wish to inquire about card interactions/rulings and policies. They can participate in ARG Circuit Series, and Large Tournaments
Level 2: Can Head Judge Level 2 or lower events and can floor judge Level 3 or lower events. They also gain access to the Worldwide Judges group if they wish to inquire about card interactions/rulings and policies. Can do WGP Qualifiers and GP Tournaments

Level 3: Can judge WGP

-New Exams-

You can now take the Level 0 exam online, once per quarter to retain your status.

Level 1 and up requires attendance to a GP to take the exam, among other qualifiers for the higher levels.

Level 1 and up judges must judge a WGP Qualifier in some capacity once per year, otherwise they will lose their status. 

-New Standard-

There will also be an expected level of professionalism associated to being a judge. This is applied both in person, and online via social media. The penalties are as follows:

Small or moderate offenses: Single Warning
Large offenses: Double Warning (Two Warnings)
Extreme cases or Accumulation of Three Warnings: Automatic Stripping of Judge Status

There are other details obviously associated with all this information. If you are curious about becoming a judge, be sure to read over the original article!


Along with the judging changes, we also got changes to tournaments! Once again, if you’d like the full detailed article, click HERE

One thing to note before going into this is that local game shops will now report their events using the FOW software. They should already have access to said software (You can read on that in the article). This will inform not only whether they receive promos etc, but also some other information going forward.

-WGP Qualifiers-

So we are being introduced to this new type of competition. Basically to help accommodate a larger number of sections of large countries like the US, as well as more isolated areas that still have a decent following of the game, they are giving us what’s known as a World Grand Prix Qualifier. The company will give large shops the chance to hold their own, completely supported, FOW event.

This would act similar to a GP, complete with GP prizing (that depends on attendance). Stores that use the FOW software to report their locals will be given priority in this selection process. 

Their goal is to have 8 WGP Qualifiers, as well as 2 of the normal company run GP’s.

This will be interesting to see how it plays out, as well as more details from the company as we go forward. It seems like a very interesting prospect, but also lends itself to what would seem to be smaller events overall.


So for those of you not familiar, a gentleman named Rudy runs the Youtube channel, Alpha Investments. Here he talks about different (mainly finance related) topics for the main TCG’s. He dropped out of Force of Will some time ago for various reasons, and now it looks like he’s coming back.

So 2 separate things happened. Firstly, he announced he was buying a lot of pallets of old FOW product. He intends to sell it at a larger than normal discount, especially to his qualifying Patrons.
We asked him (before the announcement that we’ll get to) if he was fully getting back into Force of Will, and why. He responded:

Yes I am going back into Force of Will a lot heavier moving forward. They have shown the discipline on cutting print runs and stability. I like it a lot, they grew up as a company and have stabilized the relationship with distributors and everyone is happy internally now. I will be offering the new Force of Will sets at an unbeatable price 🙂

So that is cool to hear that both himself, and others are happy with the direction Force of Will has taken in recent months. If you are a fan of him this is especially good news. He just came out with a statement yesterday about Force of Will going forward as well. You can read the full statement on his Patreon, but the main point is that:

-His ‘Big Box Special’ will go on sale next weekend (I believe this is the pallets of old product)

-He will be selling the new set (A New Dawn Rises) at $69.99 shipped.

-He acknowledges that this will cause anger among competitors (Important note, this pricing is available to his $15 Patrons)

-Not mentioned, but important to note that he has no indication of carrying the Starter Decks, which are incredibly important.

So those are the facts of the  matter. Opinions on this will vary, but it’s important to know since he is such a large retailer/distributor of product.


So this is the last news before worlds, so the rest of the news will be a big info dump related to that.

-Worlds his happening this weekend! Be sure to watch it live on the official FOW Twitch stream! That’s at where Jeremy of RulerSchool will be commentating the days!

-Thanks to Jeremy we know there will be a special Pre-Release event during Worlds! This will be open to the public for a set amount of money, however if you are competing in Worlds you get free entry. This is pretty awesome and really adds to the overall fun and celebratory atmosphere of the Worlds event.

-Oscar spotted a post on Twitter by Yamada (an employee of FOW) who posted this very pixelated image, saying it’s a souvenir for anyone who participates in the WGP. No details on what it could be, but now I’m super curious what that could mean.

-Also don’t think this is related to Worlds technically, but it could be running  side by side. Casters is having some sort of Japanese event Championship. There is this photo of the trophy as well. Not sure what it means, when it happens, or if it’s related to worlds but there you go!

That about does it for today, have fun watching Worlds!


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Quite a bit to go over so here we go!


In case you missed it, the official CR came out updated! There were a lot of changes in it, if you’d like to see them all be sure to check out our video from last week where Joey and Colin discuss all the changes HERE

The main highlights are as follows:

Runes are color locked to whatever color the Ruler is! Rune/Chants can be put in whatever deck you’d like though.

You CAN NOT sideboard Runes. You have to use whatever is in your Rune Deck at the start.

The keyword ‘Eternal’ applies to all old resonators and abilities that say ‘Cannot be destroyed’.

Master Runes are considered Runes while on the chase (This is important when applied to Hanzo’s Master Rune)

Those are the main points at least. Be sure to check out the video or the official CR to make sure you are ready going forward!


With those updates came a bunch of card erratas! There wasn’t necessarilly anything game changing, mostly grammatical errors, or errors in translation that could lead to misunderstanding. Also a couple weird typing errors. We went into detail on the podcast, but below are the before and after changes for the cards:

Karmic Reversal:
If damage would be dealt to target J/resonator you control this turn, it’s dealt to your opponent instead.
If damage would be dealt to target J/resonator you control, it’s dealt to your opponent instead.

Phul, the Administrator of the Moon

This card gains [+200/+200] and [Barrier] during your opponent’s turn.
This card gain [+200/+200] and [Barrier] during your opponent’s turn.

Fu Xi (Typing Change)

Arthur, King of Machines
[Enter] ⇒ Look at the top five cards of your deck. Choose up to two Machine resonators from among them and remove them from the game. Put [+100/+100] counters equal to the combined total cost of cards removed this way on this card. Put the rest into your graveyard. (When this card enters the field ? Perform the effect.)
[Enter] ⇒ Look at the top five cards of your deck. Choose up to two Machine resonators from among them and remove them from the game. Put [+100/+100] counters equal to the combined total cost of cards removed this way on this card. (When this card enters the field ⇒ Perform the effect.)

Lich, the Saint of Death (Typing)

Grand Bird of the Lost Isles
Grand Bird of the Lost Isles
Grand Bird of the Lost Aisles

Magic Stone of the Undead
[Rest]: Put the top card of your deck into your graveyard.
[Rest]: Put the top of your deck into your graveyard.


The form to fill out for you Will Power Rewards is live! Make sure you go and fill that out ASAP. I attached pictures above to show you where to go in the app to fill out the form. You’ll get an email confirmation after you fill it out telling you your rank and confirming your information.

BE SURE TO FILL OUT EVERYTHING FULLY AND CORRECTLY. Just double check your address etc. It’s inconvenient for yourself and everybody involved if you just rush through the form without double checking and mess up. Good luck to everyone though on getting those rewards in!


So we recently found out what the WillPower Rewards were going to be for Force of Will. Now people were wondering how they were going to handle Caster Chronicles. Casters used identical code cards for the app in order to get the WP Rewards after all, and many of them don’t play FOW. Well since the sign up just happened we have unofficially found out! They get…Nothing!
There was no option when filling out the form to select which game you played, and no distinction in placement on what type of codes you might have scanned in. It’s super unfortunate but it honestly feels like the company doesn’t care about Caster players currently. Hopefully that changes but for now, oh well.


We have not gotten confirmation that these are actually the chase cards or not, but it’s assumed they are. These were seen during a stream FOW did in Japan where they opened a booster box of the new set. In that were these 2 alt art cards. It’s interesting because during Jeff’s QandA he pointed out that the new chase cards would be more rare than before.

The old chase cards were guaranteed 1 per box and this stream pulled 2 in a box. This might mean it follows similar ratios to rulers in the last couple sets, where you might get 2, 1, or 0 rulers per box completely at random. It’ll be cool to get confirmation of the ratios and what the remaining chase cards are.


So it was revealed what the prizing for the WGP is this year, and surprisingly it is different than in years past! In addition to the normal prizing and other things you can see above, you also get boxes of each release for the remainder of the cluster. I thought that was a really cool idea and it just adds that value and retention to the competition. They are also re introducing the bingo giveaway with prizing (which I believe was absent last year) as well as T-Shirts! Lots of stuff to look forward to.


They revealed the promo card that comes with the starter decks when you buy them above! Looks really cool, so be sure to keep an eye out for that, and hopefully distributors don’t horde it from your local scene.


Pre release is coming up! If you haven’t already, be sure to talk to your locals about getting a kit to hold a pre-release event! It will be taking place the weekend of the 21st (1 week prior to the set being released). There is lots of cool stuff to look forward to, including the prizing above! 


We also started a giveaway! This giveaway will last one week. We are giving away 3 (already opened HERE) starter decks for Warhammer Champions TCG! This will also include 1 holo rare card as well. If you are a Patron and win, you will also get the playmat in the separate Patreon giveaway we’ll be doing as well! To enter into the starter deck giveaway click HERE. The playmat giveaway you are already automatically entered in if you are a Patron. 


Lastly, as was the case last year, while Jeremy is at worlds he will be doing Takeover week on his channel Ruler School. This is where different FOW creators guest host a video on his channel. TCGScrubs will have a bonus Podcast that week so be on the lookout for that! Team ARG will have a video as well.

That’s all the news for today. Thanks for reading!


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We have a decent amount of things to talk about after skipping last week’s news, so let’s get started.


So we got another live streamed discussion with Jeff this month! This time around he also had a special guest in the from of FOW CEO Eiji! If you’d like to see a more detailed video summary of it, click HERE.

Otherwise here is a more condensed version of the highlights:

There are GenCon figurines! If you are lucky enough to attend GenCon there will be little custom FOW figures as pictured! Those leaked images are all we really know about it but looks cool!

GenCon Exclusives:
More on GenCon is some exclusives! So Cody Jennings revealed in the Facebook US group that there will be a redemption sheet. You will complete this via QR codes it sounds like. You will then be able to redeem it for prizing. It sounds like some of the prizing might have to do with the image below that but we’ll see for sure at the event.

There will also be FOW energize tokens, an exclusive GenCon card (pictured below) and a tournament at GenCon so we’ll be sure to keep you guys up to date on that!

They also mentioned they are working on different marketing strategies to help in the advertisement department. As we’ve talked about before, I think advertising is one of FOW’s biggest shortcomings, so it’s great to hear that is something they are working on going into the next cluster.

Will Power:
Will Power Rewards will be announced sometime in August so keep an eye out for that and scan your codes!

Two major green abilities will be moving out into other colors this next cluster. We don’t know what they are, but will figure it out pretty quickly when spoilers start (August 6th). Cancel is still in green, but it has been dialed back pretty heavily according to Jeff.

Printing Company:
There is a new printing company! After the honestly mediocre print quality/consistency of the last 2 sets, FOW is switching print companies! Hopefully this will help restore the card quality back to what we are used to in this game.

No word on whether booster boxes will switch back to the better designs or not, Jeff said it depends on the print companies capabilities.

Artwork Spoiled:
We got some artwork revealed as well as you can see below! The artwork varies from being on Rune cards to Resonators so something to look forward to!


So over the weekend 3 GP’s happened. You can see the results by clicking the ‘Top 8’ tab on our website and scrolling to the bottom. Malaysia was New Frontiers, the other 2 were Reiya Cluster so keep that in mind as you look over them!


So this isn’t really a piece of news as much as an observation. After the Collinsville GP there was a decent amount of speculation that Sherry was going to be Emergency Banned due to here consistent power showing.

After that didn’t happen it was thought the company was waiting to see the results of the Japan GP to make a final decision. However, the Japan GP has long come and gone. During that GP there was a 30% showing of Sherry, however she took up 6 of the top 8 spots. Since then there has been no word on a ban for her, which leads us to pretty assuredly say she won’t be banned.

I’d love to know how they decided to not ban it. Hopefully the next cluster helps balance it out at least, otherwise the game is in for some trouble ahead.


So that’s a real image of a starter deck set for Transformers. You can see a normal size card on the left, behind it is a Commander sized card. That card on the right is much, much bigger and something actually used for play! That is both hilarious and awesome at the same time. The card that is large is Metroplex, which is meant to be the size of a city so I love the flavor of it being big. 

If you guys want to follow the little bits of Transformers news be sure to join either the US Group HERE or the Transformers Card Game Group HERE. We also did a little video introduction to the game you can watch HERE if you are new.


According to a couple stores in Canada, due to a licensing issue Canada might not be able to get the game. Not sure the specifics and how it plays into it, but if that is true that would really suck both for the game and the people there. We’ll keep this updated as we find out more.

That’s about all the news for today! Let us know what you think, and we’ll see you next week!


Resonators are annoying. Let’s face it — they’re a let down in a whole lot of ways. They die pretty easily when you don’t want them to, stay on the board when you do. And they’re always grinning at you with those smug little mana producing, effect flickering faces. So, let’s make the game more fun! Let’s try and teach everyone how enjoyable the game will be when no one gets to use resonators and everyone gets to play the game with anything else! You know that everyone will have fun with this way of playing for sure — because at the end of the  day, when cards are raining down from the sky in a mixture of fire and glory, you’ll be laughing plenty for all involved. Rain’s coming. Get your umbrellas.

Epic Stories Deck Tech
Machine Gun Scarlet



Now, the synergy here should be very obvious very swiftly. The Dusk Girl enjoys pitching cards like baseballs, except towards people’s teeth rather than a wooden bat. Usually its a big sacrifice to have to throw away your own cards to keep the board clear, and you can find yourself without a hand in a hurry. Of course, that usually means you can then Judgment her for the same price as a cheap side of fries, however that doesn’t quite help you in the long run if someone can deal with her.

On the other side, we have Flute. She taps. She draws a card. As simple as that. Giving us access to blue is plenty fine since it gives us access to all sorts of different draw cards — plenty that we’ll never have to use or care about. Because Flute is all we really need! The beauty of her is that she draws us cards entirely for free, ensuring that we can keep our mana open to continue slinging mud at our opponents.

Thus an award winning combination is forged in which we can perpetually make our opponent’s boards realize their own mortality and we win the game! Done deal, done deal. Of course, it isn’t quite that simple. We still have to deal with multiple opponents and a tremendous amount of life points, and if the game goes on for long enough we’ll still be chewing through more of our resources than we need to.
Thankfully, that’s what we have 60 other cards for. The interesting thing about running a deck like this is that Scarlet’s effect runs two-fold. Certainly we can watch the entire world’s resonators burn to the ground — but at the same time all of the cards in our hand are capable of doing other things! Discarding, disabling, and generally making the world a living hell for anything that breathes — that’s the name of the game. But how do we get to rule this hellish wasteland and make it our own?
That all starts with

The Early Game

So, as it typically is with the early game, we’re trying to ensure that all of our plays are being set up nicely. While drawing through our deck with Flute,our goals are trying to do the following;

  • Pitch — Pitching huge, brick cards that don’t do us any good early game is a fantastic way to start setting up the graveyard for our secondary strategy, Recursion. Throwing out big dumb idiots like Yamata-no-Orochi, Umr, and Remote Control Golem can really help us set up for some thoroughly insane plays later on in the game, especially once we upgrade with some Valhalla shenanigans!
  • Control — Unfortunately it will still remain true that we won’t be able to keep the board entirely clean forever. Picking away at our opponent’s hands can be very thoroughly useful, though being able to rush either a Home of the Ultra Dragon, Al-Haber, or Realm of the Dragon King can very quickly turn the game towards our favor, making it very thoroughly dangerous for our opponents to play basically anything for likely the rest of the game.
Of course, we can only keep this up so long — and what’s the point if we’re not going to try and do something really big, really dumb, and really explosive? Really, it tends to start with just one, single little card. Once one of the more laughed at cards in the game, the second it reaches the battlefield both you and everyone else will swiftly know —
They’ll know you’ve entered

The Mid Game

If we were applying pressure earlier, we’re now starting to strangle people. The moment Leviathan hits the field, that field kind of isn’t even really there anymore. Things are made a lot stronger if he’s cheated out in some way. It should be relatively simple to do that with cards such as Valentina, the Crumbling Illusion, Umr (with Valhalla shenanigans), and other such cards. Having a fully stocked hand when Leviathan enters the field essentially means 1 of 2 things.

  • Your opponent’s field is going to be empty.
  • Your hand’s also going to be empty.
Being able to cheat this out with Valentina is very most ideal, since you essentially get to clean up shop for free. In this way you can just pay a measly 1 to bring out Scarlet and start beating people to death. A free sucker punch for 1000 damage is great. Even better if they’re not actually able to deal with her. Because that means the very next turn that’s another 1000 damage. And another 1000. And another. Even if she gets Black Moonbeamed, she can pitch a few cards and come right back out anyway. And what’s more?

You still have a 1500 Leviathan on the field who’ll also be punching someone in the teeth. If they can’t deal with your Leviathan as well (since most Resonators are probably not going to last very long) then that’s another 1500 damage coming their way. But even better.
If Valentina’s also on the board, then if they don’t deal with her, then Leviathan is simply going to come right back and continue doing what it was doing before.

So, we’ve essentially taken the old formula from before (keeping the board pretty squeaky clean from creatures, save for the blood and smoke) and turned it up a notch by actually adding face to fist contact. But it’s not quite over as of yet. Because, now that we have a damaging engine online, chances are we’re going to start coming under some pretty heavy scrutiny. Thankfully we can start running through yet more cards thanks to being able to draw 2 cards every turn. But, where does this leave us?

This leaves us with a very well stocked graveyard.
This leaves us with a decent mana supply.
This leaves us at

The Late Game

Now, with certain combinations of cards we can actually set up some pretty stupid value engines (such as with Crumbles + Guin + Duplication Mirror), but at this point we essentially want to close out the game. And we have several ways of doing this. Our biggest and likely most common routes being;

  • Beat Them all to Death — With a well stocked graveyard we can either bring out Corpse Gorger like cards (such as Deep Ones, Elder Things, and Prokaryotic Being) which at this point could have as little as 1000 attack, and upwards to as much as 3000 attack without breaking much of a sweat. There’s also a lot of other big dumb idiots such as Azathoth and Remote Control Golem that not only put on more pressure, but actually stick pretty gosh darned well until the game’s over.

  • Big Damage Spells — Sometimes your opponent won’t listen to your resonators however. Sometimes they’ll only listen to a top decked damage spell. It’s like the old days wherever someone would win by top decking a Thunder. Except its a 2,000 damage spell that can’t be cancelled.

  • Politics — If you’ve been playing a decent political game this entire time, then you can pretty quickly finish off the game regardless. Keeping your mana and your cards up means that for a large portion of the game your opponents have been more focused on weeding out each other rather than you. This also means holding onto key combo pieces all the while, such as access to Yamata-no-Orochi and Nightmares of Ry’leh, which can single handedly remove a player from the game if left unblocked.

Valhalla Upgrades

Now, if there’s anything that this deck is pretty lacking in, is cheap and/or multi-faceted ways of recurring creatures and very quickly refilling on an empty hand. Upgrading to Valhalla grants us the ability to do both! In fact, this also makes Umr a lot more empowered than he was before, allowing him to quickly grab both Book of Eibon and Oath of Dead to quickly resurrect two resonators for the price of one, very valuable!

New Stream is also thoroughly valuable in this situation. Whether you’re trying to quickly recover from Leviathan’s hand puking efforts or simply offload a pretty dead hand while there aren’t any resonators on the field, it’s a pretty useful card.
Oath of Dead is a thoroughly cheap card you can use to animate a dead thing in your graveyard. With the inclusion of this card and others I’d highly suggest changing the deck’s format to become way more reanimation heavy — and I’d also thoroughly suggest the inclusion of cards such as Shadow Doppelganger and Dance of Shadows to get the reanimation train going strong.

In Conclusion

This deck isn’t quite the flashiest and relies on quite a bit of talking and combo pieces to start becoming a doomsday engine of pain and agony. But, with a very strong early game that ensures either your opponents remain miserable or you’re entirely safe and protected this deck’s biggest advantage is being the rattler at the table. Always try and leave that as an option, and if offers are thrown your way for your opponents to keep their creatures on the field, maybe give them a listen, as long as they point their advantage towards someone other than yourself. This can be a very fun deck to play if you like watching your opponents suffer, but to actually win the game you still need eliminate three other players. And this is just how we do it!

More than anything else — talk with the table, and sooner or later you’ll be able to become the big bad King of Heck in no time.

So! What do you guys think? Is a reanimation strategy viable in a format where Dark Alice can run rampant? Think you’ll still be able to keep any of your friends after you’ve played this deck? Comment below and let me know!

And until next time, I’m going to polish my gun.
Which happens to be a girl.


All Articles, Epic Stories
Hello, everyone~! Monica here. If you haven’t heard of the format, Epic Stories is a super interesting format that’s super close to the Commander/EDH format in MtG. If you’re interested I encourage you to take a look at this article written by Frank here (in this text that is also a link but also text but also a link!) and take a look at any of the super cool Epic Stories matches hosted by TCGScrubs themselves (this one’s a personal favorite). When you’ve gone ahead and done that you can go ahead on, and this information will become a lot more relevant~ Because today’s article (which also just so happens to be my first) will be building off of the fundamentals of Epic Stories. We’ll be going more into the theory of deck building. Or just read ahead anyway! I’m a witch, not a cop.

Now, when I first got into Epic Stories the idea of having two rulers was fantastic. It gave a huge amount of freedom, more so than when I had delved into the world of Commander. Choosing your general was a fantastic way of expressing myself as an individual I thought. But before long I realized that there was a massive flood of Commanders that were considered awful and suboptimal, that even if you poured thousands of dollars into a deck they’d still barely be playable at a decently focused table. However, in Force of Will, basically every Ruler is not only playable, but they can be made superbly strong. And every single color combination is available from the get go, without having to use a very very limited number of commanders. The idea of crazy insane combos came to mind too! Can you imagine making a bunch of elves with Fiethsing and sacrificing them for Kyubi’s effects? And with how cheap (most) Rulers are, I was a child in a candy store with all the money in the world. But that’s when I begun to realize something. When you’re granted this much freedom it suddenly becomes very difficult to choose. What combinations are the most optimal? What two Rulers would work best together? Do I make a deck that cares about these Rulers at all? When you’re granted this much freedom it becomes a difficult to choose who has…

The Right to Rule
Choosing your Ruler

So, a swift reiteration of the basics. You can choose any two Rulers to be your own for any given deck. Only one of these Rulers can be used to call for a stone, and you can only have one of them do Judgment per turn. Furthermore, and most importantly, the cards you can use in your decks are determined by which Ruler you decide to use — specifically only the colors of cards that correspond with their Color Identity. This is determined by using both the colors of the Rulers on both sides and all of the colored will symbols in their text boxes. 

So — with that out of the way, when it comes to choosing Rulers it could be a very daunting task! There’s quite a few Rulers that look like they’d work very well together, and a few that just seem to make very great utility. Do you choose based off of combos alone? Or, maybe you should chose two rulers with a lot of great utility, so that way your deck is a Jack of All Trades, Master of None? Or the right choice might be to choose for the colors alone and let the other 60 cards do the talking for you? Both of these questions are simply answered as Yes or No not because they’re the right answer (because they’re both right), rather the answers to these questions are based on the player themselves.

Regardless — try and think of your strategy, what you want out of the game. It can be as simple as “I want to kill everything,” or “I want to cast really big dumb spells” to something very intricate and complicated, a fantastic puzzle that when all of the pieces are put in the right place the word Doom is spelled out for your opponents. Either way, once you have a decent picture of what you want that’s when you should start choosing which two Rulers would best represent that strategy. At this stage when choosing a Ruler(s) a good rule of thumb is thinking of one Ruler as your “Primary” Ruler, and the other Ruler as your “Secondary” Ruler. Of course, that doesn’t change the question — how exactly should I go about choosing which Ruler is which? How do I choose;

Who Sits On the Throne

Primary Rulers are the big play-makers. They tend to present the essential strategy that your deck revolves around. Whether it be trying to rush your opponent down as quickly as possible, heavily control the board until you’re able to set up some great master plan, or revolve around a fantastical combo between the effects of one Ruler and another — the Primary Ruler is the one that facilitates these possibilities. 

Need some good examples of some fine Primary Rulers? Look no further;

Pricia, True Beastmaster is a strong choice for people who enjoy trying to beat their opponents senseless, as calling for Fire stones can give your early game creatures the means of swiftly knocking someone’s teeth in.

The Dusk Girl is a card that can very easily start controlling the board by using hand advantage to keep the board clear of threats for a decently cheap cost. She’s very thoroughly effective at making sure that damage isn’t going to be pointed at you as long as you have cards in your hand — though the same can’t quite be said for your opponents.

The Observer is not only thoroughly outdated, but he’s also much slower than his $200 counterpart. Even so, during his original printing he was hardly used and often times somewhat of a laughing stock. Some people tried to make him work, and some people did find moderate success, but nothing that was ever jaw-droppingly good. How in the world can this Ruler survive in a format with 8,000 lifepoints though?
Another thing of note with Primary Rulers is that, a lot of the time in a huge format like Epic Stories, they can very quickly fall short just on their own. They tend to be far, far too slow even for a format such as this one, waste way too many resources to actually be useful in a game that typically involves 3 other players, or one that’s simply irrelevant in a game with a huge amount of life points and an inconsistent deck construction. Where 4,000 points of damage can typically kill someone in a normal game, now you’re forced to deal about 24,000 to actually win in a typical game of Epic Stories — just the same in a game where you can’t repeatedly abuse many copies of the same spells or stones for consistency certain strategies that looked all powerful and unbeatable suddenly become unreliable or just plain impossible.
Thankfully — we still have the choice of;

Who Advises the King

A Secondary Ruler has the very, very important task of filling in as many gaps of weakness in both your deck and your Primary Ruler as possible. They tend to fall under a variety of different uses, the main three of which being;

  • Color Fixing — The biggest difference between Magic the Gathering and Force of Will is the stone system. While it’s awesome that we’ll always be able to hit every single one of our land drops, the problem still remains that under most circumstances we can’t quite choose what sort of stone we’ll get each turn — and that can be very devastating in Epic Stories — especially if we’re running three or more colors. Color Fixing Rulers such as Sylvia or Blazer can very much help alleviate this problem.

  • Stabilizing — Whether it be stabilizing through raw card advantage ala Dragon Shrine Maiden or Christie, keeping boards clean through the use of cards such as Ebony Prophet and Alucard, or other means of supporting your deck’s overall ability to survive or pull off a particular strategy, these sorts of Rulers tend to be very strong general use cards to keep your head above water and give you an overall advantage in the resource game.

  • Enabling — Some cards are just very hard to use on their own. They’re too slow or too impossible. Or, sometimes its the exact opposite. Some Rulers are immensely strong, but they’re missing a key piece to make that strength consistent, either in New Frontiers or in Epic Stories. An Enabler takes that Ruler’s ability and escalates it to the next level into the realm of absolute absurdity. Sometimes you don’t get fixed colors out of the deal. Sometimes you’re not entirely all that stable either. But when the moon doth glow and the grass doth grow, these two Rulers together can sometimes create a combination of effects powerful enough where even those things don’t quite matter, or their overabundance is made very shockingly known.
Now, if you’ve been paying attention, the Primary Rulers listed above actually work very strongly with the Secondary Rulers listed below! And for more than just filling in a few gaps as Color Fixers, Stabalizers, and Enablers. When trying to put combinations of certain Rulers together, try and make sure that they’re fulfilling as many roles as possible — never settle for just one! Ask yourself;
  1. Does this combination ensure that I have an Energize token?
  2. Does this combination give me the colors that I need to do what I want to do?
  3. Does this combination not only grant me advantage/fixing, but also somehow aid in my Ruler’s overall strategy as well?
For the examples listed above, each of these Ruler combinations actually fill a multitude of different Roles at once.
  1. In the case of Sylvia and Pricia, always having access to both Green and Red is fantastic as you can proc off either of Pricia’s abilities.  But Pricia is aggro as heck. It makes it so you don’t have to run a single non-basic stone, also making it harder for certain decks to counteract you while also making your colors absolutely consistent. However, it also comes with the added benefit of making every single one of your stones Fire in some way without having to sacrifice that absolute consistency, basically making it so that Pricia’s secondary ability will always take place, ensuring that you can almost always grant something Swiftness as well.
  2. In the case of Scarlet and Flute, not only are we granting Black and Red access to one of the strongest colors for drawing in the game, but we’re also giving ourselves an extra draw during each of your turns. That’s fantastic under any other circumstance, but the fact that Scarlet’s biggest gimmick revolves around emptying your hand to empty the field means that you can quickly use Flute to feed into Scarlet’s strategy like feeding bullets into a gun. 
  3. In the case of Alisaris and Malefic Yggdrasil, this is a very significant case of a very strong combo strategy. On the surface it’s nice that we can have a Red, Black, Green color combination as this gives us access to ramp and lots of removal. Giving Alisaris the chance to have Energize without having to pay 200$ is also pretty fantastic. If that’s all this did, it would be fine. However, this is taken another step further in the fact that Malefic Tree’s own big gimmick is removing cards from the game. Your cards. While that’s a grave disadvantage in a format such as Epic Stories, Alisaris can very easily thrive off of this — being able to quickly Judgment if your opponent dares to start trying to attack you, and when your deck is running thin from taking a lot of damage you can God’s Art and shuffle your remove from play back into your graveyard, creating a combination that can be very fearsome while also holding interesting plays on their own! Of course, this is at the disadvantage of not having perfect color fixing or an excess in card or board advantage, but to some, that may very well be worth it.

In Conclusion

While the task may seem very easy at first, it can become daunting in a hurry. But that only speaks volumes of the incredible freedom that having two Rulers can give you — the only sort that can quickly take you from feeling as though you’re flying high on the winds of your own will to locked away in a cage without bars. Even so hopefully this — and the coming deck lists — can help you reach a better understanding of what you’d like.

Though, the very best way to help you find what you’d like to play is through testing! Thankfully the game is very much cheap enough — and we have many awesome tools at our disposal through the Force of Will Database and programs such as Untap. And of course there’s always the friends you have at your local card shop (or bitter rivals).
In the end, this is a very young format in a very young game. Who knows what exciting combinations that have yet to be discovered, and what combinations have yet to come!
For the viewers at home; What sort of combinations have been your most favorite so far? Are there any that you feel are too powerful? Too weak? Comment below and let me know!

This is Monica, saying something at the end of an article because I’m very bad at ending things that aren’t matches~


All Articles, Deck Profiles
If you’d like to see the video version of the deck profile, click HERE

So as many of you know, I love me some Panda. However the panda deck does have some trouble in the current climate. Everything from Severing, to Laurite, to just all around resonator hate makes it a hard deck to pilot. So I decided to instead go all in on the ruler himself, Taegrus. I have the deck list/image below, as well as the top 5 cards. These are the cards that I personally think have to stay in the deck no matter what. You can change and alter the deck as needed, but once you start switching these out it becomes a different deck and/or not as functional.

Taegrus Pearlshine x 1

Main Deck x 40
Winds of Vitality x 2
Power of the Emperor x 2
Magic Sweets x 4
Rapid Growth x 2
Faerur’s Spell x 2
Approaching the Truth x 4
Arrival of the Hero x 4
Miscalculation x 3
Severing Winds x 3
Discovery x 4
Escaped Jeweler x 4
Gem Mallet Panda x 4
Sprinting Flame Horse x 2

Stone Deck x 10
Magic Stone of Gusting Skies x 4
Pricia’s Memoria x 4
Magic Stone of Heat Ray x 2

Top 5 Cards:

Winds of Vitality

This and Power of the Emperor are identical cards, in case you were wondering. But this is the big hitter in the deck. This puts your panda at the necessary damage (minus 2) needed to nearly OTK your opponent. Without this, or with any lesser damage card in the deck the whole thing just slows down.

Gem Mallet Panda

This card is beyond essential. It gives you TWO gems per turn you put it in. This is absolutely necessary ramp. Even if they laurite it, you still get the light gem off of Taegrus. It also taps to banish gems for will, which helps in sticky situations (such as banishing a green gem to play Faerur’s spell), or ramp situations (such as producing light will to judgement super early, or judgement with will to spare). It’s an obvious necessity.


This card is necessary because draw power is really important here. Getting stuck with not very useful cards can hurt really bad in OTK decks. Not only does this help combat that, but it also helps with your gem generation! Which is very important to get your combo off. I mention in the video that you need a minimum of 3-4 light gems, and 1 dark gem or 1 blue gem before you even judgement.

Arrival of the Hero

I shouldn’t have to explain this one too much. But it’s a free destruction card that gets rid of resonators that would block your ruler when it swings in. Even if it’s cancelled, you’ve lost out on no will and still have access to your darkness gems if needed. It can also be used for just destroying problem resonators before you swing in to help  you survive as well.

Escaped Jeweler

Lastly is this guy. Now technically, he isn’t specifically essential. However if you are to take him out, you must replace him with some other type of gem generation. I’ve tried the deck without him and it just doesn’t produce enough gems consistently. The reason I like this card though is because not only does he produce gems, but with just 1 card you can keep bouncing him  and producing more and more gems, all the while you are resting problem resonators your opponent has. Resting them can either prevent possible damage, or resting can help you set up your J-Ruler for swinging in with no blockers!

That’s about it for this deck. Let us know what you think and we’ll see you later!


All Articles, How To
To start, there are seven different factions in the game, each representing a different concept:

  • Solis (Orange), representing gluttony. Solis allows you to force the opponent to consume their own resources or consume your own for a burst of power.
  • Luna (Yellow), representing greed. Luna is focused on gaining resources, primarily through card draw.
  • Ignus (Red), representing wrath. Ignus is focused around combat strength and eliminating opposing servants.
  • Aqua (Blue), representing envy. Aqua revolves around strategy and control.
  • Silva (Green), representing sloth. Silva focuses on slowing down the game and playing strong creatures to overpower the opponent.
  • Aes (Pink), representing lust. Aes allows you to take control of enemy servants and switch their positions.
  • Terra (Purple), representing pride. Tera cards are physically weaker and often take unique routes to battling the enemy rather than fighting them head-on.

The Caster Chronicles is a very different game then Force of Will. Although it still involves playing creatures (called Servants) and spells (Conjures) by using mana (which is referred to as Aether in this game), the core gameplay mechanics are very different. Your Aether is generated by cards known as Casters (equivalent to magic stones or lands). Following the trend of Magic: The Gathering these are shuffled into your 50 card deck and must be drawn and played from your hand.  Also like Magic, they can only be placed once per turn. This is where the similarities between Magic and Caster Chronicles end as you are able to play cards from your hand facedown to produce colorless Aether should you not draw enough casters.

  Most Casters have a unique ability that can be applied instead of producing Aether, but this is balanced by the fact that you can only control 1 caster of each name, all others have to be placed face down in order to use them as a caster. An exception is Lvl2 casters, which require you to play them on top of an existing caster and usually allow you to banish the Lvl1 version to gain an extra ability.

In order to play a card, you need to be able to produce at least 1 Aether of its color, but the rest of the cost can be paid with Aether of any color. This means it is much harder to play low-cost cards of a different color, while high-cost cards are very simple to play.

Another big difference that sets the game apart is the life mechanic. Each player places 7 cards from the top of their deck into the field face-down as an Orb and when another player attacks them directly they choose an orb to corrupt. When an Orb is corrupted you add it to your hand, but if it has the {Break} keyword you can play it immediately at instant speed. I like this a lot, as it is very similar to the rune mechanic from my favorite digital card game Elder Scrolls Legends (Kaijudo fans will also recognize this).

Having the Orb mechanic allows a player who is getting hit very early to have a way to fight back, as not only do you draw the card they corrupt, you have a chance of getting a very powerful ability or servant that your opponent will have trouble dealing with.

The Orb mechanic is a very important gameplay component and fits very well with the system of combat. Like most games, Attack and Defense are both extremely important. Unlike most other games, when a servant is put into play it can attack immediately, with the exception of the first turn. A servant can either attack another servant or make an attack on an Orb, corrupting it. If a Servant is reversed (upside down), the attacking player is not able to corrupt an Orb unless it is removed from the field or its position is changed. The only time the servant defending an attack is destroyed is when the attacker has more attack then they do. If you attack a reversed creature, you compare the defender’s defense to your attack instead. Finally, if you attack a player and there is no Orb to corrupt, you win the game.

Caster Chronicles is a very interesting game that combines powerful mechanics from other games with a unique and polished twist. I look forward to seeing the game grow and expand and will continue to experiment with deck ideas and card interactions to see what these cards can do.

This article was originally posted at