If you prefer a video version of the news, click below:


So some pretty cool announcements, and recaps of last week’s news so let’s go!

DISCLAIMER: Article should be mobile friendly now. It is not as pretty for now as we figure out some things for the website to make it all look good, as well as work across platforms. Let us know if you encounter any issues!


So as you can see we got our first look at January promos! These haven’t appeared on the US FOW Page for some reason, but luckily they are around and in English!

Really excited about Lapis Dark Storm, the others are pretty awesome as well! Make sure your store is signed up through the company to receive promos now since they will no longer receive them from their distributors! 


If you guys missed it, the Will Power App is officially stopping. It will be replaced by some other method of rewards that will be more comprehensive in the future, but that most likely won’t take place until next cluster.

The app itself will shutdown after December 31st. You have until then to scan as much as you can for some sort of mini-reward we have yet to find out. 

For more information regarding this, be sure to check out Colin recapping the interview he did with Jeff Finnigan on what to expect from this change and more HERE.


From the German FOW Page

So we have our first complete look at 5 of the 10 rulers in the Will Power rewards! You can see them above here. The front side of the Isis ruler was spoiled during my interview with Jeff video. These are looking pretty cool so far, hopefully we get a look at the remaining 5 soon!

Keep in mind, because of this new art process for the rewards they will be sent out later than usual. Expect a ship date sometime in January at the earliest most likely.


If you’ve been living under a rock, spoiler season officially started! You can follow these on the FOW Facebook page, as well as our daily videos which will be released within 1 hour of spoilers being revealed every night. 

The company also started doing spoiler articles again! These were the articles that go over the cards that were spoiled each night, explain them and more. These articles may not be with every spoiler, but still great to have them. They can be found on the official Force of Will site.

They are also holding a giveaway for these spoilers. You simply need to share the Facebook post that has the spoiler images and article, and for every 100 shares the post gets they will give away the most popular card from that day’s spoilers to a random person! Pretty awesome incentive to share this around everywhere.


This weekend we are finally getting around to the Orlando ARG/GP event! This New Frontiers event should be something to follow. It won’t have the normal Force of Will livestream of the event, but hopefully ARG will have an equivalent up and running. Join our Discord if you aren’t on Facebook for updates regarding that.

We also got a look at some of the goodies at the event. One was these pins below, and another was this awesome promo card!

We weren’t able to attend, but hopefully lots of you guys get to go and let us know how it is!


Winter ARG is coming up. This is one that is held at multiple locations at different dates and carries the awesome Lich mat shown above! Events can take place anywhere between December 17th and January 6th so we may be seeing some stuff pretty soon!

For more information, including participating locations, check out the link to the official page HERE


Just so everyone is aware to get their stores ready for it, the new set is released on January 18th, with pre-release on the 11th! 

So make sure your local game store is ready for it, with their orders in and more since it is a slightly different time of release than usual. I know we are going to try to put together an event at our locals to make it big and fun for everyone!

That’s everything for today, thanks for reading!



If you prefer a video version of the news, click below:


Not a big news week, but still some notable tidbits so let's dive in.


So it looks like we got some GP news for Australia! There may have been some other GP dates for other countries, but I couldn't find them. I'll update the article if I do.

Below is the image for all the dates in Australia (correction from earlier). Awesome news for anyone in the Australia area, or planning
to attend. It looks like several people are already planning on it, so lots to look forward to!


So we've been loosely following the Online Unofficial GP Tournament. This is the tournament that is using the unique format of every card between the
Faria Starter decks, and Vingolf 3. We officially cut to top 16!

 If you are following this, I'm about to do an info dump below. Below we will see the top contestants, what the prize distribution is, as well as graphs
breaking down the overall distribution of rulers/countries vs. top 16. All this information comes from Patrick Juan

Top 16 competitors:

Jaber Ali vs. Joshua Ernest Patton

Andy Liu vs. Thomas Atkins

Ryan Miles vs. Aaron Miles

Jorge Eduardo Chacon Korsun vs.Steven Booten

Ace Teow vs. Chris Härtl 

Benjamin B. Bargetzi vs. Rimba Azhara 

Sam Sheikh vs. Philip Johannes Chybiorz 

Jean-Paul Klintworth vs. Ronny Martin

Top 16 Prizing:

1. WOM Boosterbox

2. TSW Ruler plus $50 plus 4x JP Gwiber promos

3. TSW Ruler plus 25 promos from reiya

4. Gill Alhamat ruler (RDE) plus 5 band girls

6. Matsuri Pricia Box

7. All 7 king from Alice cluster in Uber and signed by Eiji

8. Alhamaat Banner

9. Cash $150

10. Cash $100

11. R/R Banner

12. Rezzard Banner

13. Sol Banner plus playmat

14. Japanese Magic stone set 10x All colors + magic stone lab box plus playmat

15. 4x Tama FA promo and 4x Lightning Strike FA promo plus Dark Faria (PR2015-035) - 2x, Jeanne d'Arc (PR2015-034) - 2x, Summoning from the fairy tale world (RL1706-2)

16. 4x Misty dragon pre PROMO, 3 playmats

And the graphs:


So this is a unique problem for Apple users. The Will Power App is no longer available to download from the App Store. This is most likely a simple thing of
somebody not keeping up with the proper signage etc. to keep an app on the App Store, however this is a problem that has been happening for a week or 2 now
as far as I can tell, with multiple attempts to ask people involved higher up.

There hasn't been any responses. A simple 'We are aware of the problem and are
working on it' would suffice. Hopefully it gets solved, and isn't indicative of anything else outside of small mismanagement. 

That's really about all the news for today, see you guys next week!


Deck Profiles

Hey guys! Here is the deck list for the Panda Ruler-Centric Deck! If that's all you're looking for, then enjoy!

Keep scrolling for some notes about the best cards in the deck and why.

Deck Image:

Deck Text List:

Gachalog Code:51838310

Taegrus Pearlshine x 1

Main Deck x 40

Escaped Jeweler x 4

Xiang Xiang's Bodyguard x 3

Gem Mallet Panda x 4

Flourishing Hope x 2

Arrival of the Hero x 4

Laurite, Seven Luminaries Astrologian x 4

Resuscitating Will x 4

Faerur's Spell x 3

Power of the Emperor x 2

Discovery x 4

Aura of Hope x 3

Miscalculation x 3

Stone Deck x 10

Ore From The Treasure Mountain x 4

Magic Stone of Faith x 2

Spirit Stone x 4

Sideboard x 15

Scarlet's Agony x 3

Separation of Fates x 3

Evil Elemental Uprising x 2

Last Days of a Powerless Dragonoid x 2

Winds of Salvation x 3

Isolate x 2

Top 5 Cards and Why:

So here is where I'll put the top 5 cards in the deck, and why that is. The purpose of this is for if you wish to change and alter the deck to your liking,
you'll have a base guide of what cards not to take out or mess with if you wish to keep the base integrity of the deck intact. 

Number 5:


The reason this is on the list is because of 2 reasons. First being it's basically a necessity at this point to survive in this format. Things like TSW and
Kirik require you to run this, or lose. Second reason is because the main priority of the deck is to keep your Ruler alive. Laurite cancels abilities that
could otherwise destroy your Panda, or at least hinder what you are trying to do.

Number 4:

Resuscitating Will

This helps with the OTK part of this deck. You only need 3 swings in with panda to win pretty much, and this gives you that vital last swing.
The deck can still fire off and win  without this card, but this just makes things so much easier. Also can do side things like calling a stone, then
using this to recover your ruler and attack (if you are trying to dig for a green stone etc.)

Number 3:

Arrival of the Hero

This card is amazing. A free resonator killer, that also basically guarantees you hitting your opponent's face when you swing in for damage. If you have enough dark gems, this might not be as necessary in the moment, but it's almost never a bad thing to have.

Number 2:

Escaped Jeweler

As I mentioned in the video, this card became super vital during the games I played. Constantly resting my opponent's resonators to buy me time, or to
set them up for an Arrival of the Hero kill. You also get him bounced back in your hand for more gems next turn. It gives you gem production consistency,
as well as field control as you see fit.

Number 1:

Gem Mallet Panda

This is pretty obvious. This card gives you 2 gems (on your ruler side) for one cost! If that wasn't enough, he also can produce any color will as long as
you have that gem to banish. He can help judgement early, keep will  production going once you are J-activated, play obscure color cards (Such
as Burgeoning  Despair) and more! It's by far my favorite card for Pandas, and vital for not just this, but any Panda deck.

Hope all this helps! Enjoy playing!



If you'd prefer a video version of the news, click below:


So we got a decent amount of news, a lot of it related to ARG in some fashion, so let's take a look!


So this past weekend we had ARG States! If you'd like to hear about Oscar and Colin's adventures with that, check out the podcast HERE.

While there are no definitive tracking data results from these ARG's, there was a poll in the Facebook US group. This poll asked people to
mark what ruler they won their ARG with. The results are below:

Not the most precise, but it's the best we have right now. As you can see, TSW seems to have dominated that top spot. Not necessarily affecting
Ruler diversity (that we can tell), just a very high success rate for placing.


We also got the mat revealed for the ARG Christmas games! This last ARG was the Isis playmat with the arrows pointing in reference to the whirlwind conflagration
meme. This time around they asked people to vote again, and the winner was Lich! So as you can see above it was made into a Christmas theme, complete with quite
an ingenious title of 'The Lich Who Stole Christmas'. I personally found this to turn out much better than I was thinking it would, so pretty excited about it now.


Speaking of, sign ups are now live for stores for this upcoming ARG event, as well as anyone else! Below is Jim McMahan's (Owner of ARG)
official post about this:

ARG Holiday Circuit Qualifier kits are now live to ALL Stores, Tournament Organizers and players. Unlike states anyone can purchase a
holiday Invitational Qualifier kit. Holiday ARG Invitational Qualifier events can be run between December 17, 2018 to January 6th, 2019.

For more information click the link below or email where our Circuit Series team can help you!

So be sure to get in on this action if you can! 


So this isn't actually a promo in the sense of alt art, but we are finally getting those TSW Rulers at our local stores! If you don't remember,
TSW is a ruler you could only get by buying 3 boxes of the set WOM. This also wasn't always guaranteed depending on whom you were
buying the boxes from. So we found out months ago they were sending TSW Rulers out to everyone's stores as regular promotional product,
we just didn't know when. Well now is the day! Our locals in particular just received our batch and are pretty excited about it. So stay on the
lookout if your store is already signed up to receive promos directly from the company! Glad they were able to solve this problem, and right
when TSW is becoming pretty big too.


So if you tuned in last week, we have an unofficial tournament going on online for FOW! It uses a pretty unique format where everything
from the Faria Starter Deck up until Vingolf 3 is legal. I had mentioned that top 16 would cut in early December, well they just moved
up the time tables. It will now cut November 25th, to allow the competition to conclude much sooner. I'll keep you guys updated after
that date as to what decks/rulers made it in this unique format.


Lastly, if you guys are free tonight at 9 pm CST our very own Colin, Jeremy (Ruler School), and Stephanie Shaw will be having a conversation
live on Twitch about Force of Will Content Creation! Should be a lot of fun. It will be located HERE on her Twitch channel. 

That's all the news for this week. Thanks for tuning in! 


All Articles, Guest Article
Hello readers,
My name is Ronan Morris, I am an Australian L1 official judge, I have judged at the GP level.
I recently took the online Level 0 judge test to see what the questions were like and I scored 100%.  I was invited to write a breakdown of the correct answers to each question by the TCG Scrubs team in order to help everyone understand the rulings and further their Force of Will game knowledge 🙂
I will be referencing relevant CR excerpts, which stands for the “Comprehensive Rules” document, which can be found on the official Force of Will site and contains detailed breakdowns of all the rules for this game.
Question 1) D
Automatic abilities can be identified by the arrow (=>) that separated their trigger condition from an effect
CR “”906.1. Abilities described as “<trigger condition> => <effect>” are automatic abilities.””
Question 2) A
Because Speaker’s ruler ability directly instructs the player to “play the copy” of the revealed card as a part of its effect, you may ignore normal timing rules on the card. E.g. you can play Black Tears (A normal Chant card) at Quickcast speed.
Gill Lapis’ J-Ruler ability is different, because it says that “you may play the card without paying its cost until end of turn”, which just gives permission for the player to play it normally means that you must still meet timing and condition restriction of the card that you are playing.  E.g. You cannot play a normal chant from you opponents removed area at Quickcast speed.
Question 3) B,C,D
Cards that do not display a printed cost are treated as if they had a total cost of 0.  If an Inverse card is moved from the field to another zone via a non-playing method, the card moves to the new zone Hope side up.
CR “”203.5a. If a card doesn’t have any cost, the total cost of that card is 0.””
CR “”1302.3e-i. If an Inverse card moves to a zone by a non-playing method, unless otherwise specified, that card moves to the new zone physically hope side up.””
Question 4) B
During a priority sequence in Force of Will, rules processes (such as checking if a resonator has 0 or less defence) are checked before triggered automatic abilities are played onto the chase.  So, Nicole plays Alisaris and his “enter the battlefield” ability triggers, but before it is played onto the chase, Alisaris immediately dies and his “put into a graveyard” ability also triggers.  Now that rules processes have been applied, Nicole may play triggered automatic abilities.  As there are multiple triggered automatic abilities that happened at the same time, Nicole may choose which order she plays the abilities.
CR “”602.1. When players perform a priority sequence, do the following:
602.1a. If there are any rule processes to perform, do them. Repeat this while there are still rule processes left to perform left.
602.1b. Choose and play triggered automatic abilities “”

CR “”603.2. If more than one automatic ability is triggered, the turn player chooses one among them that they control, if any exist. If none of them are controlled by the turn player, the non-turn player chooses one among them.
603.4. If any ability is chosen, repeat this priority sequence from the beginning “”
Question 5) A,D
Sha Wujing’s ability applies an additional cost to his opponent’s chants, and this does not affect the “total cost” of a card, so Excalibur can be cancelled. 
X values in card costs DO contribute to total cost, so Final battle is not cancelled. 
Severing winds can be played using an alternate cost if conditions are met; however its total cost is still considered to be “4”.  
As “The eternal tower’s” ability is an automatic effect, it its still able to cancel “Evil elemental uprising” as using automatic abilities is exempted from the definition of “chasing” in the CR.
CR “”203.5. The total cost is the number of wills needed for the attribute cost plus the number on the free cost.
203.5a. If a card doesn’t have any cost, the total cost of that card is 0.
203.5b. If a card has a free cost of X, X is the value you chose when paying for the card, while the card is on the chase. When that card is anywhere else, treat the value of X as zero. “”
CR “”1008.2. An effect that says, “cannot chase” to a card or an ability means “as long as the card or ability is in a chase area, you cannot put another card, or an ability that is not an automatic ability into the chase area”. “”
Question 6) A,C
As per CR 201.5, if a card refers to just “resonators” without specifying a zone, a card in the field is affected.  Therefore, Keez’s call is only able to cancel abilities of resonators in the field.  Although misty dragon and gem beast are not on the field at the time of their abilities being on the chase, misty dragons delayed trigger was created when it WAS on the field, so it is cancellable and the source of “enters the graveyard” triggers are of resonators in the field, per CR section 906. 7 & 906.7b.
A resonator played via stealth is not considered an automatic ability, it exists as a resonator spell on the chase.
Wilful samurai spirits automatic ability triggers moving from hand to graveyard, it never exists on the field so Keez’s call cannot cancel it.
CR “”201.5. If a card is referred to by its type name without specifying what zone it’s in, the card in the field or a ruler area is affected. If a card is referred to by its “(type name) card” in a zone, it refers to a card with that type in that zone. “”

CR “” 906.7. Some automatic objects trigger when a card moves from one zone to another. If these objects refer to the moved card or other cards moved at the same time, they refer to the information or status of the card as below:””
“”906.7b. If the card moved from a ruler area or the field to an area that is not a ruler area or the field, or vice versa, the ability refers to the card when it’s in the field or a ruler area””
Question 7) B
All effects that occur to the right of the colon ( : ) in an activated ability are part of the effect of the ability and only happen upon resolution of the ability. As naming a card is not a part of the standard procedure for “playing an ability” (CR 903) you are not required to name until the ability successfully resolves.
God’s art effects “once per game” limitation is based upon the name of the ability, so even if you play a separate Alice, or remove and play the same one again, only 1 “Azure Bonds” may be used the whole game.
CR “”1112.2. “[God’s Art] <ability name> < activate ability >” means “<ability name> You can play <ability name> only once per game.””
Question 8) A
                The steps for playing a spell or ability are laid out, in order, in CR 903.
CR”” 903.2c. If the card being played has an [Awakening] (1109), choose whether or not to awaken that card or not.””

CR”” 903.2e. If a card or ability has the text “choose (number)”, the player chooses that number of options in that text. Options not chosen are treated as if they didn’t exist””

CR”” 903.2g. If the card or ability needs targets, the controller chooses legal ones. If they cannot choose a legal target, they cannot play the card or ability.””

CR”” 903.2j. Do the things required to play the card or ability. If they cannot do any part of them, they cannot play the card or ability. If any part of them is replaced by a replacement effect, it is still treated as if they did it.””
Question 9) B
                The “Battling” condition is applied in CR 804.5
CR”” 804.5. From this point, the attacking battles with another J/resonator as long as the condition is met.””
Question 10) D
You may use abilities that Rest your ruler in response to your own Judgement, as Judgement only cares about your ruler’s orientation at the time it is played onto the chase, it is NOT checked again when it resolves.  Orientation of the Ruler is maintained as it enters the field.
CR”” 705.1. The turn player may play a judgment process if it is main timing, they have a recovered ruler with [Judgment] in their ruler area, and they haven’t played a judgment process this turn.””
CR”” 705.3. When a Judgment process on the chase resolves, perform the following procedures.
705.3a. If that ruler is in a ruler area, the player who performed the judgment puts their ruler into the field under their control, J-ruler side up. From that point onward, the card is a J-ruler””
CR”” 302.3. If a card moves from one zone to another, if it moves from the field to a ruler area, or from a ruler area to the field, it’s treated as the same card and keeps its orientation.””
Question 11) C
Charlotte’s protector is discarded as part of resolving Heavenly Fruit. Automatic abilities cannot be placed on the chase in the middle of a card resolving so you finish resolving fruit first. Fruit gets removed because its effect is applied and then it attempts to move from the chase to grave, but now the replacement effect is active, so it gets removed. Now that the card has finished resolving, triggered automatics are placed onto the chase.
CR “”602.1. When players perform a priority sequence, do the following:
602.1a. If there are any rule processes to perform, do them. Repeat this while there are still rule processes left to perform left.
602.1b. Choose and play triggered automatic abilities “”
Question 12) B, D
Dawn of the Earth’s first effect will prevent Niddhogg from entering the field again, as it is entering the field without being played.
Aimul’s ruler ability will recover Niddhogg, making it an illegal target upon the resolution of Lumia’s ability since Lumia’s ability requires a rested target.
Barrier on a resonator only protects from the opponent of the resonator’s owner, so because it is Andy’s resonator he can still target it.
End of days doesn’t affect Lumia’s ruler ability since it replaces the “remove target resonator form the game” part of the ability with “remove from the game” essentially having no effect since it is still going to the same place, thus Lumia can still “see” it there. This is unfortunately not really clarified anywhere in the CR but the ruling has been passed down from official FoW staff and can be found in the Facebook ruling pages.
CR”” 903.3a. If the card or ability requires you to choose target, check the target at this point. If it’s not legal, all effects involving it are not applied. Even if all the targets of the card or ability are illegal, the other effects not related to the targets is still resolved.””
CR”” 1120.2. If a card has “[Barrier]”, it means “This card cannot be targeted by spells or abilities controlled by a player other than the controller of this card.””
Question 13) A,B
Scarlett’s agony explicitly states it stops attacking, which removes the resonator from battle and changing control ceases the attack per CR 803.5a.
CR”” 803.5a. In this battle, if the attacking J/resonator becomes a non-J/resonator, loses its ATK or DEF, moves to a non-field zone, or changes its controller, the J/resonator stops being the attacking J/resonator.””
Question 14) B,C
Both Limit and Drain are automatic abilities, so if a resonator has multiple instances of either, then each instance will trigger separately and resolve separately, giving them functionality in multiples.
CR”” 1118.2. “[Limit] ” means “This card comes into the field with limit counter(s) on it.” and “Whenever this card attacks or blocks => remove a limit counter from this card.”.””
CR”” 1135.2. „[Drain]‟ means, „Whenever this card deals damage ⇒ You gain that much life‟.””
Question 15) B,D
Intervention of Reality requires an addition to be targeted for its Legend 3 effect, since Legend is considered additional text.
Soul concentration can be used to gain 3 mystery counters.
Null darkness requires a resonator to be targeted as Null is also additional text.
Encounter with Cthulhu can still be played since it does not target any resonators.
Question 16) A
You can call a stone and then judgement, if your ruler is still recovered. You cannot call a stone if a judgement process has been performed already.  This is because the rules for calling a stone say you cannot have judgemented this turn, but the rules for judgementing only require a recovered Ruler.
CR”” 710. Call a Magic Stone
710.1. The turn player rests his or her ruler or J-ruler if it is main timing, he or she hasn’t called a magic stone and they haven’t played a judgment process this turn””
CR”” 705.1. The turn player may play a judgment process if it is main timing, they have a recovered ruler with [Judgment] in their ruler area, and they haven’t played a judgment process this turn.””
Question 17) E
Cheshire cannot gain any of these abilities since those cards are granted these symbol skills by an effect, and the effects that grant them symbol skill are only applied once they are in the field.  So they are not considered to have those symbol skills either in the hand or in the removed from game zone.
Question 18) A,B
A “will ability” is defined as an activated ability which requires no target and produces one or more will. 
Sacred Elf’s ability is a will ability, so is not affected by the Seal of Neo barrier, but is affected by the first ability.
Sprit Stones “banish” effect is NOT a will ability, so Nicole will not be able to use it.
Majin stones “2 will ability” is still a will ability, so it is still usable.
Fiery Fox’s ability is NOT a will ability, so it is unable to be played.
Flute’s water dragon is a continuous ability and is not any sort of activated ability, so it is completely unaffected by Neo barrier of shadows.
CR”” 907.1. Activate abilities that need no target and produce wills are will abilities””
CR”” 901.1a. Activated abilities are abilities with text “<cost> ( : ) <effect>””
Question 19) B
If there are multiple effect that are modifying the stats of a resonator, they are all applied in the order that they were played. So, Alice world is applied first, then it is buffed by rapid growth, and then it becomes a 4/4 so the final stats are 4/4.
CR”” 909.3. If two or more continuous effects are applied at the same time in the above conditions, apply them in the order below:
“”909.3b. If the order is not decided after this, apply the effect earlier applied first. The timing of an effect applied is determined as this; at the time the continuous ability became active, or the time the effect is made by an ability. In the case of an addition added to a card where that addition creates a continuous effect, the effect becomes active when the addition is added onto that card. If, for any reason the timing is still the same, the turn player at the time decides which one applies first.””
Question 20) D
Because planting beans states that the card first moves to the graveyard and then hand, as it moves through a public zone it becomes public knowledge.
None of the other options state for you to reveal the card, and they all have a card moving from a hidden zone to another hidden zone.
CR”” 302.2. Each zone is divided into “public zone” and “hidden zone”. Each player can see information of the cards in a public zone. Each player cannot see information of cards in a hidden zone, except for a player specifically allowed to see them by rules or effects.””
CR”” 304.2. Each player has their own main deck zone, it’s hidden and the order of the cards is managed. The order of cards is managed by stacking them.””
CR”” 305.2. Each player has their own magic stone deck zone, it’s hidden and the order of the cards is managed. The order of cards is managed by stacking them.””
CR”” 309.2. Each player has their own graveyard, its public and the order of the cards is managed.””
Thank you everyone who made it to the end, I hope these explanations helped you better understand WHY certain scenarios work they way they do. 
If anything here is unclear or you have any ruling questions of your own, I would like to suggest that you head on over to the Facebook page “Force of Will Judge Questions”, you can search through a wealth of previous rulings, and there are pretty much always judges online who can provide you with rulings you may need 🙂
Finally, I would like to thank the team at TCG Scrubs for hosting my article, as well as inviting me onto their YouTube channel to explain these answers as well.

All Articles, Deck Profiles

Ruler: Frayla//Frayla, the Revolutionist

Gachalog Code:77126733

Ruler x 1
Frayla, the Revolutionist x 1

Main Deck x 40
Shade Assassin x 2
Dark Elf Gravekeeper x 4
Majin Dark Elf x 4
Lily, the Last Flower x 3
Frayla, Servant of Demon Fire x 3
Dark Riding Hood, Messenger of Truth x 2
Rei, the Black Owl x 4
Hilda, Frayla's Left Hand x 3
Saffina, Frayla's Right Hand x 2
Jeanne d'Arc, Mad Maiden x 4
Hilda and Saffina x 1
Life Severing Blade x 3
Faith in the Darkness x 4
Heavenly Fruit x 1

Stone Deck x 10
Null Magic Stone x 4
Stone from the Dark Castle x 4
Demonic Soulstone x 2

Sideboard x 15
Dark Riding Hood x 2
Azazel, the Fallen Angel of Gloom x 2
Black Tears x 2
Ceaseless Devotion x 2
Evil Elemental Uprising x 3
Look of Corruption x 3
Majin Subjugation x 1

Hi Everyone,

Here is the general breakdown of what each card in this decklist is trying to accomplish:

Shade Assassin – Excellent way to snipe off big creatures. Forces your opponent to work around it in the early game.

Dark Elf Gravekeeper – 75% of the time I put a Saffina, Frayla’s Right Hand into my graveyard with this card because playing a turn two Hilda, Frayla’s Left Hand that also
puts a Saffina on board feels really good. If I have a second one, I usually put the Hilda and Saffina in the graveyard to pull out after Frayla’s judgement.
This card also powers up Lily and can help you sustain your aggro push into the late game with Frayla’s ruler ability.

Majin Dark Elf –If you call a null magic stone turn 1 there is no better play you can make right out of the gate.

Lily, the Last Flower – Excellent spot removal mid to late game. Drain also keeps you alive if you get too low. All around fantastic card.

Frayla, Servant of Demon Fire – This card is amazing in conjuction with your J-Ruler to quickly give all your dark elves swiftness and swing in for lethal. This card is a key
enabler/utility resonator that you are always happy to see at least 1 of.

Hilda, Frayla’s Left Hand – Playing this on turn two and pulling a Saffina, Frayla’s Right Hand out of your graveyard is really good. This deck also commonly gets under 2000
life making this card even better in the late game.

Saffina, Frayla’s Right Hand – The goal is not to play this card from your hand but to put them in the graveyard with Dark Elf Gravekeeper. I always mulligan these and try
to keep a Dark Elf Gravekeeper and a Hilda, Frayla’s Left Hand in my opening hand if possible.

Jeanne D’Arc, Mad Maiden – Main backbone of your midgame. This deck consistently has enough creatures on board to trigger its swiftness and indestructible ability.

Rei, the Black Owl// Zero – This card is really hard to deal with. Fantastic way to keep your board alive when dealing with decks with lots of spot removal.

Dark Riding Hood, Messenger of Truth – Still testing this out. The stone base allows for this card to flip pretty frequently and it can be quite hard for some decks to deal with.

Hilda and Saffina – The sole purpose of this card is to get it in the graveyard with Dark Elf Gravekeeper and then pull it out with Frayla’s J-Ruler enter ability to swing in for lethal.

Life Severing Blade – This card is great as your resonators will be dying a lot.

Faith in the Darkness – Obvious synergy with Jeanne. Running 4 in this deck is pretty good as there are so many 2 drops.

Heavenly Fruit – My last name is Fruit. How could I not play a card with Fruit in its name. This card is also nuts late game if you can pull it off.

Majin Subjugation – I will usually banish a rested resonator that just attacked to pull out a Majin Dark Elf or Frayla, Servant of Demon Fire to swing in for extra damage. Extra
spice in the sideboard.

Black Tears – Aimul matchup or any deck that runs lots of inverse resonators. If I put these in I will pull out at least 3 of my inverse resonators in my main deck.

Evil Elemental Uprising – General graveyard hate.

Look of Corruption – Control Matchup. Pull out key board clears or bounce cards and generally disrupts their strategies.

Ceaseless Devotion – Ayu Matchup. Also protects you from a big burn spell.

Dark Riding Hood – Aggro Matchup. Still on the fence on this card…

Azazel, The Fallen Angel of Gloom – Still testing this one out against fast decks that get real low on hand size quickly.

General Comments:

This deck is load of fun to play and cleans up really well at locals. People really underestimate what Frayla can do. This deck is very fast and can actually survive a
couple of board wipes pretty well. With the recent meta shift Frayla is a lot better than she used to be and can compete pretty well with a lot of the Tier 2 and 1.5 decks
out there. I know I won’t ever win a GP with her… but that’s not going to stop me from trying!

P.S. --- I’m working on a pretty insane wanderer list with her that utilizes Athena, Titan of Revenge. It won’t be the most competitive thing out there but should be loads of fun!

Article written by guest author and TCG Scrub Patron Jason Fruit



If you'd prefer a video version of the news, click below:


It's been awhile since the last news. We have quite a spectrum of news items to go over so let's take a look!

Second GP Announced:

So we got official word on when the next GP is! It will actually be the big ARG event in Orlando, FL on
December 15th and 16th. Full information can be found HERE

This is exciting news, we will now have an ARG/GP hybrid with a lot of prizing and multiple possible
invites! (Worlds and ARG Invitational). I just hope going forward every GP isn't just randomly announced
a month ahead of time and we get an actual schedule of the GP's like normal. But it looks like they are
keeping to their promise of having GP's during what used to be the 'Off season'. 

It is interesting to point out as well that Jeff had mentioned during his last Q and A that the GP dates
would be announced the Friday after his Q and A (roughly). That was the 2nd of this month
(almost 2 weeks ago). Not sure why the huge delay and what is going on there.
Hopefully we hear something soon.

ARG States:

Speaking of ARG, ARG States is this weekend! If you don't know, States is the smaller events
held at local game stores across the US that come with all sorts of cool prizing and invites to
the Invitational etc. TCGScrubs' Oscar and Colin will both be attending the Dallas, TX and
Austin, TX State events! 

For more information on these, including locations that are participating, visit the link HERE.

Be sure to go if you can to continue and show support for the game, and ARG for hosting all of this! 

In case you missed it, this is the magical playmat that was made for these events:

New Monthly Promos:

As you can see above we got our first look at this month's promos! These are pretty awesome, especially the blade which will become quite a useful card going forward.

Be sure if your local store hasn't already, to check your store in with the official FOW software, and also to message Robert to get your monthly promos! They no longer
go through distributors, which means you are getting them directly now! If you are unsure, be sure to check out our previous News talking about it, or just shoot us or Robert a message!

Online "GP":

So there is a fairly big unofficial Online Tournament happening right now in case you missed it.
It's too late to enter in, but I'll go over the details of the tournament, as well as when to see results!
You can watch some gameplay from the tournament as well on the official FOW ARG Youtube Channel HERE

This Tournament is being hosted by Benjamin B. Bargetzi with about $2,200 worth of prizing!
The format is super unique, instead of New Frontiers or Wanderer, it is using a format they call
'Golden Age'. This format uses any cards that appeared between the Melgis/Faria Starter Decks
and Vingolf 3. As such it also adheres to the old ban list (no bans at that time essentailly).

It is completely online, and has about 151 people entered into it. Rounds are ongoing until after
Round 4 concludes on December 2nd. After that it goes into Top 16 until December 30th.

Below is the complete Ruler breakdown as well if you are interested. We'll update you guys as
results come in the future.

Judge Test L0:

We got our first official judge test this past week! If you don't know, the judge program was revamped,
so now there was a test available online for 72 hours for anyone to take. If you passed you become an
L0 judge, able to officially judge locals, small tournaments, and State ARGS (among others). 

If you missed or failed this test, don't worry, a new one will be available every quarter and will be
different from the current test. If you wish to become a higher level judge, simply visit a GP and take
the necessary steps from there. 

There was some technical problems it seemed initially with the judge test. It was scheduled to be
released the 1st (I think), but an incorrect version somehow got out, and we had to wait until around
the 9th for the test to be officially released for it's window of time. Hopefully that didn't hurt anyone's
chances of taking the test. 

If you are curious on what exactly the test was, be sure to watch our podcast where we go over it HERE!

Transformers TCG Coming to Canada:

So a big issue with the Transformers TCG was at the distribution level. For various reasons it couldn't
come to Canada upon release. There might have been some other places as well that it couldn't go,
but Canada was the main one. 

Well, the official page for the game just announced they are bringing the game to Canada now!
Not sure what they had to do to get this to happen, but I'm glad they were able to figure it out.
The game seems to be doing well so far, and with a new release of a deck this week it's the perfect
time to introduce new people to the game. 

Transformers Metroplex Deck:

Speaking of the new deck coming out, this weekend will mark the release of the Metroplex Starter Deck!
This is the deck that was teased a long time ago. 

It comes with 4 new bots, and several new battle cards as well. The deck also includes normal cards in it.
It's most noteable for the size of Metroplex the card, which is double the size of a normal bot card! It's a
really cool idea and I'm excited to get my hands on it. 

We'll have a video come out the day before the release of the deck going over the cards that come in the
deck etc. so look out for that!

Keyforge Card Game:

Last piece of news is a new card game coming out. We will be doing several videos on this in the coming weeks so keep an eye out for that. This is a game where instead of buying booster boxes and singles, you just buy a pre constructed deck. No 2 decks will ever be the same in this game so each time you buy a deck will be a different experience!

These constructed decks, and a starter kit, go on sale this weekend as well so be sure to check your locals if you are interested. And keep an eye out for the upcoming content we will have in relation to this game!

That's about all for today. Thanks for joining and we'll see you next week!


All Articles, Guest Article
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There is one card in the current New Frontiers format that is adequately poised to deal a crushing blow
to the meta-game as we know it. That card is “The Eternal Tower” from Advent of the Demon King.
At first glance this card appears to be unplayable; and for the longest time it was. This card reads:
Whenever a chant with total cost 1 or less is played, Cancel it.

Being an addition, this card can just sit on the board and retain its value until the opponent manages
to destroy it or develop an effective game-plan around it. This card can put a stop to a surprisingly
large percentage of cards in the current meta. I’ve taken the liberty of recording some percentages
based on the results from WGPQ Minneapolis to exhibit the kind of damage this card is capable of.
The following percentages represent how many cards in each Top Deck are susceptible to The Eternal
Tower’s ability:
  • Time Spinning Witch – 1st Place: 37.5% of the Main Deck, 46.7% of the Sideboard
  • Ayu – 2nd Place: 47.5% of the Main Deck, 66.7% of the Sideboard
  • Chamimi – 3rd Place: 29.3% of the Main Deck, 46.7% of the Sideboard, 20% of the Rune Deck
  • Kirik – 4th Place: 42.5% of the Main Deck, 13.3% of the Sideboard
  • Chamimi – 5th Place: 22.5% of the Main Deck, 60% of the Sideboard, 20% of the Rune Deck
  • Chamimi – 6th Place: 30% of the Main Deck, 40% of the Sideboard, 20% of the Rune Deck
  • Gill – 7th Place: 33.3% of the Main Deck, 66.7% of the Sideboard
  • Ayu – 8th Place: 47.5% of the Main Deck, 66.7% of the Sideboard
Of the total 458 cards played between all Main Decks, Sideboards, and Rune Decks… The Eternal 
Tower could cancel 177 of them. This means that, in the given event, The Eternal Tower would
consistently have a 38.6% chance of stopping whatever your opponent was about to play. The amount
of different cards from the Top 8 Decks in Minneapolis that can be stopped by The Eternal Tower is
astounding: 43. 43 different cards in the Top 8 Decks can be stopped by a 3-cost addition. This
laundry-list of cards includes, but is not limited to:

Across the Top 8 Decks, there were 14 cards capable of removing an addition from the board:
12 copies of Destruction of the Portal, none of which were played in the Main Deck; and 2 copies of
Shaela’s Foresight, which was played in the Main Deck by both Ayu’s. Assuming that each Destruction
of the Portal can get two uses and will not be canceled by another spell, there were effectively 24
Destruction of the Portal across 8 decks and 2 Shaela’s Foresight, for a grand total of 26 cards/uses
that could remove an addition after it is played. This percentage (even with each Destruction of the
Portal being counted twice) is 5.6% of all cards played in the Top 8 Decks. If you only count the
Destruction of the Portal as one card…that percentage drops to a sickeningly low 3.1%.

Barely three percent of all cards played at WGPQ Minneapolis could deal with The Eternal Tower
and almost thirty-nine percent of all cards played could be cancelled by The Eternal Tower.

It is my belief, based solely on observation and probability, that if a deck could be designed to play
The Eternal Tower as early as Turn Two, the current meta would struggle greatly to accommodate for its presence.

This being said…The Eternal Tower costs (Wind)(Wind)(1), and the only Wind Ruler that can
reliably produce three will by Turn Two, is Faerur Letoliel. Combined with cards like Spirit
Caller Elf or Absolute Awareness, Faerur can consistently have three magic stones by Turn Two,
whether he goes first or second. Playing four copies of the Eternal Tower may seem excessive,
but if that the line of play you choose to take, then it becomes essential.

Example List:

Wind offers a lot to control strategies and even aggro strategies. So, to develop a successful
midrange deck with the King of Wind, you would need some cancels that cannot be stopped by
your own addition, likely in the form of Ruined Story and/or Song of the Fairies. You would need
something to answer resonators your opponent is likely to land, for this you have access to Laurite,
and Laurite’s Disciples. For draw power, you have cards like Fairy of the Lost Isle to protect you
from flying resonators, and Ciel’s Familiar Mikay, to handle spot removal. Lastly, you will want
something to make use of Faerur’s Judgment; here we have Cecil and Tia, or Tia and her Falcon…
Either of these are acceptable, depending on the desired application, Cecil and Tia for board control,
or Tia and Falcon for pushing through that last bit of damage.

Coupled with some Speaking Stones and Spirit Stones, an additional 5+ Basic Wind Stones will provide
a stone base that can consistently produce the desired board state and offer ways to defend it.

Thank you for reading, and stay tuned for more good reviews on bad cards!

TL;DR…The Eternal Tower = Good.

Guest Authored by Ryan Lilly


All Articles, FOW NEWS

If you prefer a video version of the news, click below:


Alright some cool reveals, and a lot of talk about the future! Here we go...


So we got our first reveal of when the next set is coming out. On the Japanese site, it added placeholders for
February 2019 for the new starter and March 2019 for the 5th set! This is quite a large gap of time between
set releases however. Not quite sure the reasoning but glad to see it's still going.

Still no word if they'll be doing clusters like Force of Will every 4 sets or not. Also looks like they are
continuing the trend of only releasing 1 starter deck at a time. In any case we'll keep an eye out in the future
for this set!


The big news is the reveal of the name and poster for the next Force of Will set! As you can see above it is
called 'The Strangers of New Valhalla'. We can see it featuring characters (as far as we can tell) such as
Alice, Pricia, a Dark Alice doll? And more. As mentioned last week, the release is sometime in January of
2019, so keep an eye out for when a more exact date and pre orders go up.


We also got our first look at a card from that set! You can read the original FOW article HERE.
If you can't read/see the image, here is what it says:

Ruined Earth

Cost: [b][b][3]

Type: Chant/Rune | Divinity 2

-You can pay [1] less to play this card from a rune area

-Destroy target Magic Stone. Resonators your opponent controls gain [-400/-400] until the end of turn.

So there you have it. In the Rune area this is a 4 cost destroy target magic stone. I could
probably see some problems with it. It is a high cost at least though, which is nice.

So there you have it, the first card of the set! They also revealed the ratios of the set, being what you'd expect:

Super Rares: 10 

Rares: 20

Uncommons: 30

Commons: 40 

Secret Rares: ???

They also confirmed Alice is returning for sure! Still no word on Ubers or anything like that in the set, so we'll wait and see on that.


So if you were VIP level on the Will Power App (scanned in enough cards to reach VIP status) then you
should have received a notification in app to take a survey! If not, be sure to double check your app and
see if it was received in there.

I think this survey is important because it asks about people thoughts on this new set, what they'd like
to see in future sets, and what other product FOW could create. Definitely some important information
that could be conveyed so be sure to check it out!


We got our first look at the upcoming promos, and they are awesome! Looks like we are getting a
Rachel Promo, and Forbidden Arts. Really excited to not only see a promo for Rachel, which is a more
expensive card, but also a card from the Starter Deck 'Lost Tomes'. 

These could also be the first promos to be sent with the new system the company put in place
(I'm not sure if it will, but the timing could work out as such). 


So if you are a Local Game Store, there is a new method to get your Promos now. Originally it
was told to us that just by using the FOW system on their computer they would get their promos, etc.
However, that is no longer the case.

Below is the exact instructions from Robert Hebert himself:

They need to send the following information to the following address:

Store Name
Phone Number
Name of Contact

Along with links to photos or attached photos of play space and the store itself.

Please send this information to:

October promos are going out asap and if you want to receive them I have to have your information for the new system. Thanks again for your continued support!!

Rob Hebert
US Director of Organized Play

So there you have it! Be sure to inform any local game store in the area of this new system that supports FOW. 


So Oscar is trying to add even more information of GP's to the website! But to do this he needs help.
If anyone has information as far as dates etc. for GP's that took place during Grimm Cluster please contact us!
You can reach us on Facebook, Discord, Twitter, etc. He wants our website to host as much GP information
as possible so help us get there!

That's all for this week, thank you for joining us!


All Articles, FOW NEWS

If you prefer the video version of the news, click below:


An exciting announcement came out this week so we'll start with that!


So that 8K Tournament happening at Games N Geek in Minnesota is now the first official GP of the season! The announcement was made on Tuesday, October 2nd. Stephanie Shaw will be the
head judge for the tournament. They are currently working to get the official Top 8 prizing and promos from the company, in addition to the already crazy prize pool. 

This is shaping up to be one of the craziest, and biggest prized events I've ever seen. In case you need brushing up, below will be the official banner with the main prizing. To find out more
information, including signing up for the tournament, be sure to view the event HERE


This will be a quick post, but with the release of A New Dawn Rises, we got our first look at the following set in the form of a poster. In this poster we can also see the release
date is set for sometime in January.

Not a lot to go off of, but one interesting thing of note is the title. This could be an error, but instead of saying the cluster name 'New Valhalla' like we'd expect or have seen before,
it says 'A New Dawn Rises'. This is really weird and most likely simply an error, but just something interesting we saw.


So some cool updates, especially for the growth/health of the game in this new cluster. CoreTCG officially is carrying FOW again! They dropped out sometime during ENW. It looks
like they are back now, carrying all the product and singles associated with this new cluster. I'm not sure if they had carried singles before but they do now. This is a large source of
TCG's so that's awesome to see!

An update on the Alpha Investments front, he had listed his product for A New Dawn Rises booster boxes, and within 2 days he completely sold out! He even had to refund people since
he wasn't aware of how popular it was becoming. He stated in the future he would be sure to buy more product for it. It's good to see though that this is universally popular, and being embraced
no matter where it shows up.


So Ryan Miles, the Captain of Team ARG is putting together a tournament! It's a really neat idea, where you go into a tournament with some crazy/unique rules, and fight it out.
This is a place where people with higher than average deck building skills will shine. On top of that, first place will get a Force of Will Artbook from this year's Worlds! For more
information, including how to sign up, be sure to check out his video HERE


We finally have on official source for explaining what exactly you can and cannot do with Runes, as well as explaining other new abilities etc that were introduced in this cluster.
On the main Force of Will website they released the article HERE

It's a great resource and should definitely be shared with anyone coming into the game, or just unfamiliar with how the new cluster works.


Lastly just wanted to mention we finally got updated lists on the New Frontiers Revenge Tournament from Worlds! Thanks to Ryan Lilly, we have the top 8 decklists and order. You
can check these out on the 'Top 8' section of our website and click the corresponding article. Hopefully we'll slowly get more information on Worlds in the coming week as well!

That's about all for today. Thanks for joining and see you next week!