It’s been a while since I’ve contributed anything to the website, but here goes.
I’m going to be talking about the new TSW ruler, The Dusk Girl and what I think of her.
So here she is, in all her discardy glory. The concept of her is honestly super interesting, and something I definitely want to explore more of. Her support is pretty meh in all honesty with only one or two cards I would consider running. Having an aggro ruler that is designed around giving you more gas, after you run out of gas, is a great concept on paper, but unfortunately she has a few issues with her.
The main issue I find is that one of the key points in a TCG is card advantage, and not having card advantage is bad. Scarlet takes that concept and runs with it. Her mechanics reward her for running out of cards and topdecking, but that isn’t really a viable way to run a deck. The best way to play her, in my opinion, is in an aggro shell focused around dumping your hand and then getting your gas from her mechanics. The issue with an aggro shell is that it’s not very viable in the control meta right now, especially not with Scheherazade running around.
Let’s look at some examples of what I consider good card choices, and I’ll explain further why she is interesting, but not viable competitively.
In an aggro shell, I wanted to run something that many typical aggro deck should run, and I think the best thing to run right now is the Jeanne package.
This combo is really great for aggro. It’s a 2 drop chant that will almost guarantee a good resonator is coming out, and Jeanne is a really strong resonator. Along with a lot of the other good 2 drops in the deck, I think it’s very nice. I would recommend this in a ton of other aggro decks as well, as it slots into a lot of good decks. Something else I really like about Faith in the Darkness is the ability to grab Majin Dark Elf while bypassing his restrictive ability, along with grabbing Frayla while you have no resonators out.
The best thing about Faith in the Darkness, and the reason it’s so good, is the ability to get stuff from deeper in your deck. These two are great aggro cards on their own, but with Faith in the Darkness they both become much better. Being able to look 5 cards deep is deceptively good, and lets your deck become much more consistent in landing an aggro resonator. Faith in the Darkness lets you dig into your deck for your better resonators, and then rewards you for finding Jeanne. It’s definitely a mainstay in the aggro package.
Next I’ll talk about what actually makes the Dusk Girl such an interesting ruler to run. Her support cards are pretty bleh in all honestly. None of them really are terribly strong on their own. The only two cards I really think have potential are Heavenly Fruit, and Hollow Flame Soldier.
Heavenly Fruit is far and away the most interesting support Dusk Girl has right now. It is an amazingly flexible card and really has a lot of potential in an aggro deck. Something aggro decks want to do is dump their resources into killing you as fast as they possibly can. This almost always ends in the aggro player bringing you to a low life and then gassing out. Aggro doesn’t run card draw, and it doesn’t have ways to bring the game back if you go long. The reason Heavenly Fruit is so good is that it gives you that extra gas you need to possibly end the game. You rarely want to play Heavenly Fruit with cards in your hand. It is always a card you play last to essentially reach into your graveyard and get that gas you’ve already used. Being able to pay 1 for Heavenly Fruit on an empty hand, and get a variety of options is really excellent. Think of Heavenly Fruit as access to a second hand. You have options to recast your dead aggro resonators, which is the only reason Hollow Flame Shadow is in the deck.
Hollow Flame Shadow’s only use is to get discarded by Dusk Girl via her ability, or dumped into the grave with Heavenly Fruit, and then recast for a quick swiftness attack. I’ll be honest I don’t actually like the combo very much. It’s a card that could easily be dropped for something way better, but I like the flavor of casting him.
Let’s get into some other cool stuff that Dusk Girl is really good at. Things like, “Oh man I run red black so Null Darkness is pretty much an auto include!” and “Hey look I’m aggro red black so I’mma play Null Magic Stone into Majin Dark Elf”
These cards are pretty much another great reason to run her. Null Darkness is good, solid, amazing removal that can also deal with J-Rulers fairly reliably with the deck. You also have the Majin Dark Elf package that is an absolutely killer potential opening.
Finally, I’ll talk about The Dusk Girl herself.
Just like Heavenly Fruit, she gives you gas after you run out of cards. She’s a really excellent finisher, and excels at getting past blocking resonators. Her ability to swing twice is really good, and her ability to survive damage and flip again is also really excellent. Her ruler side makes every card in your hand a shittier Lightning Strike, so if you need to have dead cards, or need to kill something, you can ping them for 5 via her ability. Don’t underestimate her cheap judgement. If you want to run her with Scarlet’s Vision, it’s an amazing board wipe combo, but is really tricky to pull off.
Now I know what you’re thinking. Oh man she sounds like so much fun! I want to try and run a super interesting deck based around Heavenly Fruit now too!! Well too bad, because people want to ruin your fun. They were blue players in Magic, and are green control players now, and they got access to a super, baller, control hoser, called Scharezarde. Now Scherzarde is an amazing ruler who essentially gets another hand that she can play whenever she wants too. And the card that hoses this deck is
Access to this card means that Schrrreddaze can basically always chase your Heavenly Fruit with this card, and that basically defeats the purpose of this deck. This card really defeats the purpose of getting that extra gas with Dusk Girl, and a competent Sherryzard player will more than likely always have a stone up for it.
So in conclusion, Heavenly Fruit is the only reason I think Dusk Girl is viable, and the only thing I think keeps her from being dead weight. Without the option of getting more gas via this card, I think the deck falls flat after dumping your resources. I believe that Dusk Girl’s Judgement ability alone is not good enough by herself to justify a playstyle where you want to dump all your cards so you can J-activate with her. In competitive play, I think any competent Scheherazade player will wipe the floor with the deck, and control in general is in too good of a spot right now for aggro to outpace it. For a fun brewing deck, I think it’s pretty funny to go as hard as you can, while you topdeck cards to try and win you the game. Overall she’s really fun to play though!